ruffle/render/wgpu/src/surface.rs

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use crate::commands::{CommandRenderer, CommandTarget};
use crate::mesh::Mesh;
use crate::uniform_buffer::BufferStorage;
use crate::utils::remove_srgb;
use crate::{
create_buffer_with_data, ColorAdjustments, Descriptors, Globals, Pipelines, TextureTransforms,
Transforms, UniformBuffer,
};
use ruffle_render::commands::CommandList;
use std::sync::Arc;
#[derive(Debug)]
pub struct ResolveBuffer {
texture: wgpu::Texture,
view: wgpu::TextureView,
}
impl ResolveBuffer {
pub fn new(
descriptors: &Descriptors,
label: Option<String>,
size: wgpu::Extent3d,
format: wgpu::TextureFormat,
usage: wgpu::TextureUsages,
) -> Self {
let texture = descriptors.device.create_texture(&wgpu::TextureDescriptor {
label: label.as_deref(),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage,
});
let view = texture.create_view(&Default::default());
Self { texture, view }
}
pub fn view(&self) -> &wgpu::TextureView {
&self.view
}
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
}
#[derive(Debug)]
pub struct FrameBuffer {
texture: wgpu::Texture,
view: wgpu::TextureView,
size: wgpu::Extent3d,
}
impl FrameBuffer {
pub fn new(
descriptors: &Descriptors,
label: Option<String>,
sample_count: u32,
size: wgpu::Extent3d,
format: wgpu::TextureFormat,
usage: wgpu::TextureUsages,
) -> Self {
let texture = descriptors.device.create_texture(&wgpu::TextureDescriptor {
label: label.as_deref(),
size,
mip_level_count: 1,
sample_count,
dimension: wgpu::TextureDimension::D2,
format,
usage,
});
let view = texture.create_view(&Default::default());
Self {
texture,
view,
size,
}
}
pub fn view(&self) -> &wgpu::TextureView {
&self.view
}
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
pub fn size(&self) -> wgpu::Extent3d {
self.size
}
}
#[derive(Debug)]
pub struct BlendBuffer {
texture: wgpu::Texture,
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view: wgpu::TextureView,
}
impl BlendBuffer {
pub fn new(
descriptors: &Descriptors,
label: Option<String>,
size: wgpu::Extent3d,
format: wgpu::TextureFormat,
usage: wgpu::TextureUsages,
) -> Self {
let texture = descriptors.device.create_texture(&wgpu::TextureDescriptor {
label: label.as_deref(),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage,
});
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let view = texture.create_view(&Default::default());
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Self { texture, view }
}
pub fn view(&self) -> &wgpu::TextureView {
&self.view
}
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
}
#[derive(Debug)]
pub struct DepthBuffer {
view: wgpu::TextureView,
}
impl DepthBuffer {
pub fn new(
device: &wgpu::Device,
label: Option<String>,
msaa_sample_count: u32,
size: wgpu::Extent3d,
) -> Self {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: label.as_deref(),
size,
mip_level_count: 1,
sample_count: msaa_sample_count,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Depth24PlusStencil8,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
});
let view = texture.create_view(&Default::default());
Self { view }
}
pub fn view(&self) -> &wgpu::TextureView {
&self.view
}
}
#[derive(Debug)]
pub struct TextureBuffers {
size: wgpu::Extent3d,
format: wgpu::TextureFormat,
sample_count: u32,
_whole_frame_buffer: wgpu::Buffer,
whole_frame_bind_group: wgpu::BindGroup,
}
impl TextureBuffers {
pub fn new(
descriptors: &Descriptors,
size: wgpu::Extent3d,
format: wgpu::TextureFormat,
sample_count: u32,
) -> Self {
let transform = Transforms {
world_matrix: [
[size.width as f32, 0.0, 0.0, 0.0],
[0.0, size.height as f32, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
],
color_adjustments: ColorAdjustments {
mult_color: [1.0, 1.0, 1.0, 1.0],
add_color: [0.0, 0.0, 0.0, 0.0],
},
};
let transforms_buffer = create_buffer_with_data(
&descriptors.device,
bytemuck::cast_slice(&[transform]),
wgpu::BufferUsages::UNIFORM,
create_debug_label!("Whole-frame transforms buffer"),
);
let whole_frame_bind_group =
descriptors
.device
.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &descriptors.bind_layouts.transforms,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &transforms_buffer,
offset: 0,
size: wgpu::BufferSize::new(std::mem::size_of::<Transforms>() as u64),
}),
}],
label: create_debug_label!("Whole-frame transforms bind group").as_deref(),
});
Self {
size,
format,
sample_count,
_whole_frame_buffer: transforms_buffer,
whole_frame_bind_group,
}
}
pub fn whole_frame_bind_group(&self) -> &wgpu::BindGroup {
&self.whole_frame_bind_group
}
pub fn take_frame_buffer(&mut self, descriptors: &Descriptors) -> FrameBuffer {
self.create_frame_buffer(descriptors)
}
fn create_frame_buffer(&self, descriptors: &Descriptors) -> FrameBuffer {
let label = if cfg!(feature = "render_debug_labels") {
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
Some(format!("Frame buffer {}", id))
} else {
None
};
FrameBuffer::new(
&descriptors,
label,
self.sample_count,
self.size,
self.format,
if self.sample_count > 1 {
wgpu::TextureUsages::RENDER_ATTACHMENT
} else {
wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING
},
)
}
pub fn take_blend_buffer(&mut self, descriptors: &Descriptors) -> BlendBuffer {
self.create_blend_buffer(descriptors)
}
fn create_blend_buffer(&self, descriptors: &Descriptors) -> BlendBuffer {
let label = if cfg!(feature = "render_debug_labels") {
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
Some(format!("Blend buffer {}", id))
} else {
None
};
BlendBuffer::new(
&descriptors,
label,
self.size,
self.format,
wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
)
}
pub fn take_resolve_buffer(&mut self, descriptors: &Descriptors) -> Option<ResolveBuffer> {
if self.sample_count > 1 {
Some(self.create_resolve_buffer(
descriptors,
wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT,
))
} else {
None
}
}
fn create_resolve_buffer(
&self,
descriptors: &Descriptors,
usage: wgpu::TextureUsages,
) -> ResolveBuffer {
let label = if cfg!(feature = "render_debug_labels") {
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
Some(format!("Resolve buffer {}", id))
} else {
None
};
ResolveBuffer::new(&descriptors, label, self.size, self.format, usage)
}
pub fn take_depth_buffer(&mut self, descriptors: &Descriptors) -> DepthBuffer {
self.create_depth_buffer(descriptors)
}
fn create_depth_buffer(&self, descriptors: &Descriptors) -> DepthBuffer {
let label = if cfg!(feature = "render_debug_labels") {
static COUNTER: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(1);
let id = COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
Some(format!("depth buffer {}", id))
} else {
None
};
DepthBuffer::new(&descriptors.device, label, self.sample_count, self.size)
}
}
#[derive(Debug)]
pub struct Surface {
buffers: TextureBuffers,
pipelines: Arc<Pipelines>,
globals: Globals,
format: wgpu::TextureFormat,
actual_surface_format: wgpu::TextureFormat,
}
impl Surface {
pub fn new(
descriptors: &Descriptors,
sample_count: u32,
width: u32,
height: u32,
surface_format: wgpu::TextureFormat,
) -> Self {
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let frame_buffer_format = remove_srgb(surface_format);
let globals = Globals::new(
&descriptors.device,
&descriptors.bind_layouts.globals,
width,
height,
);
let pipelines = descriptors.pipelines(sample_count, frame_buffer_format);
Self {
buffers: TextureBuffers::new(&descriptors, size, frame_buffer_format, sample_count),
pipelines,
globals,
format: frame_buffer_format,
actual_surface_format: surface_format,
}
}
pub fn draw_commands(
&mut self,
frame_view: &wgpu::TextureView,
clear_color: Option<wgpu::Color>,
descriptors: &Descriptors,
uniform_buffers_storage: &mut BufferStorage<Transforms>,
meshes: &Vec<Mesh>,
commands: CommandList,
) -> Vec<wgpu::CommandBuffer> {
uniform_buffers_storage.recall();
let uniform_encoder_label = create_debug_label!("Uniform upload command encoder");
let mut uniform_buffer = UniformBuffer::new(uniform_buffers_storage);
let mut uniform_encoder =
descriptors
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: uniform_encoder_label.as_deref(),
});
let frame_buffer = self.buffers.take_frame_buffer(&descriptors);
let blend_buffer = self.buffers.take_blend_buffer(&descriptors);
let resolve_buffer = self.buffers.take_resolve_buffer(&descriptors);
let depth_buffer = self.buffers.take_depth_buffer(&descriptors);
let target = CommandTarget::new(
&frame_buffer,
&blend_buffer,
resolve_buffer.as_ref(),
&depth_buffer,
);
let mut buffers = vec![];
CommandRenderer::execute(
&self.globals,
&self.pipelines,
&mut self.buffers,
&target,
&meshes,
&descriptors,
&mut uniform_buffer,
&mut uniform_encoder,
commands,
&mut buffers,
&target,
true,
);
let copy_bind_group = descriptors
.device
.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &descriptors.bind_layouts.bitmap,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &descriptors.quad.texture_transforms,
offset: 0,
size: wgpu::BufferSize::new(
std::mem::size_of::<TextureTransforms>() as u64
),
}),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(
&resolve_buffer
.as_ref()
.map(|b| b.view())
.unwrap_or_else(|| frame_buffer.view()),
),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(
&descriptors.bitmap_samplers.get_sampler(false, false),
),
},
],
label: create_debug_label!("Copy sRGB bind group").as_deref(),
});
let pipeline = if self.actual_surface_format == self.format {
descriptors.copy_pipeline(self.format)
} else {
descriptors.copy_srgb_pipeline(self.actual_surface_format)
};
let mut copy_encoder =
descriptors
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: create_debug_label!("Frame copy command encoder").as_deref(),
});
let load = match clear_color {
Some(color) => wgpu::LoadOp::Clear(color),
None => wgpu::LoadOp::Load,
};
let mut render_pass = copy_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: frame_view,
ops: wgpu::Operations { load, store: true },
resolve_target: None,
})],
depth_stencil_attachment: None,
label: None,
});
render_pass.set_pipeline(&pipeline);
render_pass.set_bind_group(0, self.globals.bind_group(), &[]);
render_pass.set_bind_group(1, &self.buffers.whole_frame_bind_group, &[0]);
render_pass.set_bind_group(2, &copy_bind_group, &[]);
render_pass.set_vertex_buffer(0, descriptors.quad.vertices.slice(..));
render_pass.set_index_buffer(
descriptors.quad.indices.slice(..),
wgpu::IndexFormat::Uint32,
);
render_pass.draw_indexed(0..6, 0, 0..1);
drop(render_pass);
buffers.push(copy_encoder.finish());
buffers.insert(0, uniform_encoder.finish());
uniform_buffer.finish();
buffers
}
}