2022-09-07 19:53:21 +00:00
|
|
|
use crate::commands::CommandRenderer;
|
2022-09-07 14:54:05 +00:00
|
|
|
use crate::frame::Frame;
|
2022-09-07 20:14:14 +00:00
|
|
|
use crate::mesh::Mesh;
|
2022-09-07 14:54:05 +00:00
|
|
|
use crate::uniform_buffer::BufferStorage;
|
2022-09-20 18:48:25 +00:00
|
|
|
use crate::{Descriptors, Globals, Pipelines, Transforms, UniformBuffer};
|
2022-09-07 19:53:21 +00:00
|
|
|
use ruffle_render::commands::CommandList;
|
2022-09-08 08:05:34 +00:00
|
|
|
use std::sync::Arc;
|
2022-09-07 14:54:05 +00:00
|
|
|
|
|
|
|
#[derive(Debug)]
|
|
|
|
pub struct FrameBuffer {
|
|
|
|
view: wgpu::TextureView,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl FrameBuffer {
|
|
|
|
pub fn new(
|
|
|
|
device: &wgpu::Device,
|
|
|
|
msaa_sample_count: u32,
|
|
|
|
width: u32,
|
|
|
|
height: u32,
|
|
|
|
format: wgpu::TextureFormat,
|
|
|
|
) -> Self {
|
|
|
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
|
|
|
label: create_debug_label!("Framebuffer texture").as_deref(),
|
|
|
|
size: wgpu::Extent3d {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
depth_or_array_layers: 1,
|
|
|
|
},
|
|
|
|
mip_level_count: 1,
|
|
|
|
sample_count: msaa_sample_count,
|
|
|
|
dimension: wgpu::TextureDimension::D2,
|
|
|
|
format,
|
|
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
|
|
});
|
|
|
|
|
|
|
|
let view = texture.create_view(&Default::default());
|
|
|
|
Self { view }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug)]
|
|
|
|
pub struct DepthTexture {
|
|
|
|
view: wgpu::TextureView,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl DepthTexture {
|
|
|
|
pub fn new(device: &wgpu::Device, msaa_sample_count: u32, width: u32, height: u32) -> Self {
|
|
|
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
|
|
|
label: create_debug_label!("Depth texture").as_deref(),
|
|
|
|
size: wgpu::Extent3d {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
depth_or_array_layers: 1,
|
|
|
|
},
|
|
|
|
mip_level_count: 1,
|
|
|
|
sample_count: msaa_sample_count,
|
|
|
|
dimension: wgpu::TextureDimension::D2,
|
2022-11-03 07:37:59 +00:00
|
|
|
format: wgpu::TextureFormat::Depth24PlusStencil8,
|
2022-09-07 14:54:05 +00:00
|
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
|
|
});
|
|
|
|
|
|
|
|
let view = texture.create_view(&Default::default());
|
|
|
|
Self { view }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug)]
|
2022-09-20 20:26:39 +00:00
|
|
|
pub struct Surface {
|
|
|
|
frame_buffer: Option<FrameBuffer>,
|
|
|
|
depth: DepthTexture,
|
|
|
|
pipelines: Arc<Pipelines>,
|
2022-09-07 14:54:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Surface {
|
|
|
|
pub fn new(
|
|
|
|
descriptors: &Descriptors,
|
|
|
|
msaa_sample_count: u32,
|
|
|
|
width: u32,
|
|
|
|
height: u32,
|
2022-09-20 18:48:25 +00:00
|
|
|
frame_buffer_format: wgpu::TextureFormat,
|
2022-09-07 14:54:05 +00:00
|
|
|
) -> Self {
|
|
|
|
let frame_buffer = if msaa_sample_count > 1 {
|
|
|
|
Some(FrameBuffer::new(
|
|
|
|
&descriptors.device,
|
|
|
|
msaa_sample_count,
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
frame_buffer_format,
|
|
|
|
))
|
|
|
|
} else {
|
|
|
|
None
|
|
|
|
};
|
|
|
|
|
|
|
|
let depth = DepthTexture::new(&descriptors.device, msaa_sample_count, width, height);
|
2022-09-08 08:05:34 +00:00
|
|
|
let pipelines = descriptors.pipelines(msaa_sample_count, frame_buffer_format);
|
2022-09-20 20:26:39 +00:00
|
|
|
Self {
|
|
|
|
frame_buffer,
|
|
|
|
depth,
|
|
|
|
pipelines,
|
2022-09-07 14:54:05 +00:00
|
|
|
}
|
|
|
|
}
|
2022-09-07 19:53:21 +00:00
|
|
|
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
|
|
pub fn draw_commands(
|
|
|
|
&self,
|
|
|
|
frame_view: &wgpu::TextureView,
|
2022-09-28 15:47:35 +00:00
|
|
|
clear_color: Option<wgpu::Color>,
|
2022-09-07 19:53:21 +00:00
|
|
|
descriptors: &Descriptors,
|
|
|
|
globals: &mut Globals,
|
|
|
|
uniform_buffers_storage: &mut BufferStorage<Transforms>,
|
|
|
|
meshes: &Vec<Mesh>,
|
|
|
|
commands: CommandList,
|
|
|
|
) -> Vec<wgpu::CommandBuffer> {
|
|
|
|
let label = create_debug_label!("Draw encoder");
|
|
|
|
let mut draw_encoder =
|
|
|
|
descriptors
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
let uniform_encoder_label = create_debug_label!("Uniform upload command encoder");
|
|
|
|
let mut uniform_encoder =
|
|
|
|
descriptors
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: uniform_encoder_label.as_deref(),
|
|
|
|
});
|
|
|
|
|
|
|
|
globals.update_uniform(&descriptors.device, &mut draw_encoder);
|
|
|
|
|
2022-09-28 15:47:35 +00:00
|
|
|
let load = match clear_color {
|
|
|
|
Some(color) => wgpu::LoadOp::Clear(color),
|
|
|
|
None => wgpu::LoadOp::Load,
|
|
|
|
};
|
|
|
|
|
2022-09-07 19:53:21 +00:00
|
|
|
let mut render_pass = draw_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
2022-09-20 20:26:39 +00:00
|
|
|
view: self.frame_buffer.as_ref().map_or(&frame_view, |f| &f.view),
|
2022-09-28 15:47:35 +00:00
|
|
|
ops: wgpu::Operations { load, store: true },
|
2022-09-20 20:26:39 +00:00
|
|
|
resolve_target: if self.frame_buffer.is_some() {
|
|
|
|
Some(&frame_view)
|
|
|
|
} else {
|
|
|
|
None
|
|
|
|
},
|
2022-09-07 19:53:21 +00:00
|
|
|
})],
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
2022-09-20 20:26:39 +00:00
|
|
|
view: &self.depth.view,
|
2022-09-07 19:53:21 +00:00
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(0.0),
|
|
|
|
store: false,
|
|
|
|
}),
|
|
|
|
stencil_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(0),
|
|
|
|
store: true,
|
|
|
|
}),
|
|
|
|
}),
|
|
|
|
label: None,
|
|
|
|
});
|
|
|
|
render_pass.set_bind_group(0, globals.bind_group(), &[]);
|
|
|
|
|
|
|
|
uniform_buffers_storage.recall();
|
2022-09-20 19:49:22 +00:00
|
|
|
let mut uniform_buffer = UniformBuffer::new(uniform_buffers_storage);
|
2022-09-07 19:53:21 +00:00
|
|
|
commands.execute(&mut CommandRenderer::new(
|
2022-09-20 19:49:22 +00:00
|
|
|
Frame::new(
|
2022-09-20 20:26:39 +00:00
|
|
|
&self.pipelines,
|
2022-09-20 19:49:22 +00:00
|
|
|
&descriptors,
|
|
|
|
&mut uniform_buffer,
|
|
|
|
render_pass,
|
|
|
|
&mut uniform_encoder,
|
|
|
|
),
|
2022-09-07 19:53:21 +00:00
|
|
|
meshes,
|
|
|
|
descriptors.quad.vertices.slice(..),
|
|
|
|
descriptors.quad.indices.slice(..),
|
|
|
|
));
|
2022-09-20 19:49:22 +00:00
|
|
|
uniform_buffer.finish();
|
2022-09-07 19:53:21 +00:00
|
|
|
|
2022-09-20 18:48:25 +00:00
|
|
|
vec![uniform_encoder.finish(), draw_encoder.finish()]
|
2022-09-07 19:53:21 +00:00
|
|
|
}
|
2022-09-07 14:54:05 +00:00
|
|
|
}
|