ruffle/web/src/lib.rs

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Rust
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//! Ruffle web frontend.
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mod audio;
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mod input;
mod navigator;
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use crate::{audio::WebAudioBackend, input::WebInputBackend, navigator::WebNavigatorBackend};
use generational_arena::{Arena, Index};
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use js_sys::Uint8Array;
use ruffle_core::PlayerEvent;
use ruffle_render_canvas::WebCanvasRenderBackend;
use std::mem::drop;
use std::sync::{Arc, Mutex};
use std::{cell::RefCell, error::Error, num::NonZeroI32};
use wasm_bindgen::{prelude::*, JsCast, JsValue};
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use web_sys::{Element, EventTarget, HtmlCanvasElement, KeyboardEvent, PointerEvent};
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thread_local! {
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/// We store the actual instances of the ruffle core in a static pool.
/// This gives us a clear boundary between the JS side and Rust side, avoiding
/// issues with lifetimes and type paramters (which cannot be exported with wasm-bindgen).
static INSTANCES: RefCell<Arena<RuffleInstance>> = RefCell::new(Arena::new());
}
type AnimationHandler = Closure<dyn FnMut(f64)>;
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struct RuffleInstance {
core: Arc<Mutex<ruffle_core::Player>>,
canvas: HtmlCanvasElement,
canvas_width: i32,
canvas_height: i32,
device_pixel_ratio: f64,
timestamp: Option<f64>,
animation_handler: Option<AnimationHandler>, // requestAnimationFrame callback
animation_handler_id: Option<NonZeroI32>, // requestAnimationFrame id
#[allow(dead_code)]
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mouse_move_callback: Option<Closure<dyn FnMut(PointerEvent)>>,
mouse_down_callback: Option<Closure<dyn FnMut(PointerEvent)>>,
mouse_up_callback: Option<Closure<dyn FnMut(PointerEvent)>>,
window_mouse_down_callback: Option<Closure<dyn FnMut(PointerEvent)>>,
key_down_callback: Option<Closure<dyn FnMut(KeyboardEvent)>>,
key_up_callback: Option<Closure<dyn FnMut(KeyboardEvent)>>,
has_focus: bool,
}
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/// An opaque handle to a `RuffleInstance` inside the pool.
///
/// This type is exported to JS, and is used to interact with the library.
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#[wasm_bindgen]
#[derive(Clone)]
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pub struct Ruffle(Index);
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#[wasm_bindgen]
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impl Ruffle {
pub fn new(canvas: HtmlCanvasElement, swf_data: Uint8Array) -> Result<Ruffle, JsValue> {
Ruffle::new_internal(canvas, swf_data).map_err(|_| "Error creating player".into())
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}
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pub fn play(&mut self) {
// Remove instance from the active list.
INSTANCES.with(|instances| {
let mut instances = instances.borrow_mut();
let instance = instances.get_mut(self.0).unwrap();
instance.core.lock().unwrap().set_is_playing(true);
log::info!("PLAY!");
});
}
pub fn destroy(&mut self) -> Result<(), JsValue> {
// Remove instance from the active list.
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if let Some(instance) = INSTANCES.with(|instances| {
let mut instances = instances.borrow_mut();
instances.remove(self.0)
}) {
// Stop all audio playing from the instance
let mut player = instance.core.lock().unwrap();
let audio = player.audio_mut();
audio.stop_all_sounds();
// Cancel the animation handler, if it's still active.
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if let Some(id) = instance.animation_handler_id {
if let Some(window) = web_sys::window() {
return window.cancel_animation_frame(id.into());
}
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}
}
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// Player is dropped at this point.
Ok(())
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}
}
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impl Ruffle {
fn new_internal(
canvas: HtmlCanvasElement,
swf_data: Uint8Array,
) -> Result<Ruffle, Box<dyn Error>> {
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console_error_panic_hook::set_once();
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let _ = console_log::init_with_level(log::Level::Trace);
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let mut data = vec![0; swf_data.length() as usize];
swf_data.copy_to(&mut data[..]);
let window = web_sys::window().ok_or_else(|| "Expected window")?;
let renderer = Box::new(WebCanvasRenderBackend::new(&canvas)?);
let audio = Box::new(WebAudioBackend::new()?);
let navigator = Box::new(WebNavigatorBackend::new());
let input = Box::new(WebInputBackend::new(&canvas));
let core = ruffle_core::Player::new(renderer, audio, navigator, input, data)?;
let mut core_lock = core.lock().unwrap();
let frame_rate = core_lock.frame_rate();
core_lock.audio_mut().set_frame_rate(frame_rate);
drop(core_lock);
// Create instance.
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let instance = RuffleInstance {
core,
canvas: canvas.clone(),
canvas_width: 0, // Intiailize canvas width and height to 0 to force an initial canvas resize.
canvas_height: 0,
device_pixel_ratio: window.device_pixel_ratio(),
animation_handler: None,
animation_handler_id: None,
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mouse_move_callback: None,
mouse_down_callback: None,
window_mouse_down_callback: None,
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mouse_up_callback: None,
key_down_callback: None,
key_up_callback: None,
timestamp: None,
has_focus: false,
};
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// Prevent touch-scrolling on canvas.
canvas.style().set_property("touch-action", "none").unwrap();
// Register the instance and create the animation frame closure.
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let mut ruffle = INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
let index = instances.insert(instance);
let ruffle = Ruffle(index);
// Create the animation frame closure.
{
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let mut ruffle = ruffle.clone();
let instance = instances.get_mut(index).unwrap();
instance.animation_handler = Some(Closure::wrap(Box::new(move |timestamp: f64| {
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ruffle.tick(timestamp);
})
as Box<dyn FnMut(f64)>));
}
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// Create mouse move handler.
{
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let mouse_move_callback = Closure::wrap(Box::new(move |js_event: PointerEvent| {
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INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
let event = PlayerEvent::MouseMove {
x: f64::from(js_event.offset_x()) * instance.device_pixel_ratio,
y: f64::from(js_event.offset_y()) * instance.device_pixel_ratio,
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};
instance.core.lock().unwrap().handle_event(event);
if instance.has_focus {
js_event.prevent_default();
}
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}
});
})
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as Box<dyn FnMut(PointerEvent)>);
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let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
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"pointermove",
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mouse_move_callback.as_ref().unchecked_ref(),
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.mouse_move_callback = Some(mouse_move_callback);
}
// Create mouse down handler.
{
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let mouse_down_callback = Closure::wrap(Box::new(move |js_event: PointerEvent| {
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INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
instance.has_focus = true;
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if let Some(target) = js_event.current_target() {
let _ = target
.unchecked_ref::<Element>()
.set_pointer_capture(js_event.pointer_id());
}
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let event = PlayerEvent::MouseDown {
x: f64::from(js_event.offset_x()) * instance.device_pixel_ratio,
y: f64::from(js_event.offset_y()) * instance.device_pixel_ratio,
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};
instance.core.lock().unwrap().handle_event(event);
js_event.prevent_default();
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}
});
})
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as Box<dyn FnMut(PointerEvent)>);
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let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
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"pointerdown",
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mouse_down_callback.as_ref().unchecked_ref(),
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.mouse_down_callback = Some(mouse_down_callback);
}
// Create window mouse down handler.
{
let window_mouse_down_callback =
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Closure::wrap(Box::new(move |_js_event: PointerEvent| {
INSTANCES.with(|instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
// If we actually clicked on the canvas, this will be reset to true
// after the event bubbles down to the canvas.
instance.has_focus = false;
}
});
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}) as Box<dyn FnMut(PointerEvent)>);
window
.add_event_listener_with_callback_and_bool(
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"pointerdown",
window_mouse_down_callback.as_ref().unchecked_ref(),
true, // Use capture so this first *before* the canvas mouse down handler.
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.window_mouse_down_callback = Some(window_mouse_down_callback);
}
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// Create mouse up handler.
{
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let mouse_up_callback = Closure::wrap(Box::new(move |js_event: PointerEvent| {
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INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
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if let Some(target) = js_event.current_target() {
let _ = target
.unchecked_ref::<Element>()
.release_pointer_capture(js_event.pointer_id());
}
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let event = PlayerEvent::MouseUp {
x: f64::from(js_event.offset_x()) * instance.device_pixel_ratio,
y: f64::from(js_event.offset_y()) * instance.device_pixel_ratio,
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};
instance.core.lock().unwrap().handle_event(event);
if instance.has_focus {
js_event.prevent_default();
}
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}
});
})
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as Box<dyn FnMut(PointerEvent)>);
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let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
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"pointerup",
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mouse_up_callback.as_ref().unchecked_ref(),
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.mouse_up_callback = Some(mouse_up_callback);
}
// Create click event handler.
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// {
// let click_callback = Closure::wrap(Box::new(move |_| {
// INSTANCES.with(move |instances| {
// let mut instances = instances.borrow_mut();
// if let Some(instance) = instances.get_mut(index) {
// instance.core.lock().unwrap().set_is_playing(true);
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// }
// });
// }) as Box<dyn FnMut(Event)>);
// let canvas_events: &EventTarget = canvas.as_ref();
// canvas_events
// .add_event_listener_with_callback(
// "click",
// click_callback.as_ref().unchecked_ref(),
// )
// .unwrap();
// canvas.style().set_property("cursor", "pointer").unwrap();
// let instance = instances.get_mut(index).unwrap();
// instance.click_callback = Some(click_callback);
// // Do initial render to render "click-to-play".
// instance.core.render();
// }
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// Create keydown event handler.
{
let key_down_callback = Closure::wrap(Box::new(move |js_event: KeyboardEvent| {
INSTANCES.with(|instances| {
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if let Some(instance) = instances.borrow_mut().get_mut(index) {
if instance.has_focus {
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let code = js_event.code();
instance
.core
.lock()
.unwrap()
.input_mut()
.downcast_mut::<WebInputBackend>()
.unwrap()
.keydown(code.clone());
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if let Some(codepoint) =
input::web_key_to_codepoint(&js_event.key())
{
instance
.core
.lock()
.unwrap()
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.handle_event(PlayerEvent::TextInput { codepoint });
}
if let Some(key_code) = input::web_to_ruffle_key_code(&code) {
instance
.core
.lock()
.unwrap()
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.handle_event(PlayerEvent::KeyDown { key_code });
}
js_event.prevent_default();
}
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}
});
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})
as Box<dyn FnMut(KeyboardEvent)>);
window
.add_event_listener_with_callback(
"keydown",
key_down_callback.as_ref().unchecked_ref(),
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)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.key_down_callback = Some(key_down_callback);
}
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{
let key_up_callback = Closure::wrap(Box::new(move |js_event: KeyboardEvent| {
js_event.prevent_default();
INSTANCES.with(|instances| {
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if let Some(instance) = instances.borrow_mut().get_mut(index) {
if instance.has_focus {
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let code = js_event.code();
instance
.core
.lock()
.unwrap()
.input_mut()
.downcast_mut::<WebInputBackend>()
.unwrap()
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.keyup(code.clone());
if let Some(key_code) = input::web_to_ruffle_key_code(&code) {
instance
.core
.lock()
.unwrap()
.handle_event(PlayerEvent::KeyUp { key_code });
}
js_event.prevent_default();
}
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}
});
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})
as Box<dyn FnMut(KeyboardEvent)>);
window
.add_event_listener_with_callback(
"keyup",
key_up_callback.as_ref().unchecked_ref(),
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)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.key_up_callback = Some(key_up_callback);
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}
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ruffle
});
// Set initial timestamp and do initial tick to start animation loop.
ruffle.tick(0.0);
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Ok(ruffle)
}
fn tick(&mut self, timestamp: f64) {
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INSTANCES.with(|instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(self.0) {
let window = web_sys::window().unwrap();
// Calculate the dt from last tick.
let dt = if let Some(prev_timestamp) = instance.timestamp {
instance.timestamp = Some(timestamp);
timestamp - prev_timestamp
} else {
// Store the timestamp from the initial tick.
// (I tried to use Performance.now() to get the initial timestamp,
// but this didn't seem to be accurate and caused negative dts on
// Chrome.)
instance.timestamp = Some(timestamp);
0.0
};
instance.core.lock().unwrap().tick(dt);
// Check for canvas resize.
let canvas_width = instance.canvas.client_width();
let canvas_height = instance.canvas.client_height();
let device_pixel_ratio = window.device_pixel_ratio(); // Changes via user zooming.
if instance.canvas_width != canvas_width
|| instance.canvas_height != canvas_height
|| (instance.device_pixel_ratio - device_pixel_ratio).abs() >= std::f64::EPSILON
{
// If a canvas resizes, it's drawing context will get scaled. You must reset
// the width and height attributes of the canvas element to recreate the context.
// (NOT the CSS width/height!)
instance.canvas_width = canvas_width;
instance.canvas_height = canvas_height;
instance.device_pixel_ratio = device_pixel_ratio;
// The actual viewport is scaled by DPI, bigger than CSS pixels.
let viewport_width =
(f64::from(canvas_width) * instance.device_pixel_ratio) as u32;
let viewport_height =
(f64::from(canvas_height) * instance.device_pixel_ratio) as u32;
instance.canvas.set_width(viewport_width);
instance.canvas.set_height(viewport_height);
let mut core_lock = instance.core.lock().unwrap();
core_lock.set_viewport_dimensions(viewport_width, viewport_height);
core_lock
.renderer_mut()
.set_viewport_dimensions(viewport_width, viewport_height);
// Force a re-render if we resize.
core_lock.render();
drop(core_lock);
}
// Request next animation frame.
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if let Some(handler) = &instance.animation_handler {
let window = web_sys::window().unwrap();
let id = window
.request_animation_frame(handler.as_ref().unchecked_ref())
.unwrap();
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instance.animation_handler_id = NonZeroI32::new(id);
} else {
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instance.animation_handler_id = None;
}
}
});
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}
}