ruffle/web/src/lib.rs

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Rust
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//! Ruffle web frontend.
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mod audio;
mod render;
use crate::{audio::WebAudioBackend, render::WebCanvasRenderBackend};
use generational_arena::{Arena, Index};
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use js_sys::Uint8Array;
use ruffle_core::{backend::render::RenderBackend, PlayerEvent};
use std::{cell::RefCell, error::Error, num::NonZeroI32};
use wasm_bindgen::{prelude::*, JsCast, JsValue};
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use web_sys::{Event, EventTarget, HtmlCanvasElement, MouseEvent};
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thread_local! {
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/// We store the actual instances of the ruffle core in a static pool.
/// This gives us a clear boundary between the JS side and Rust side, avoiding
/// issues with lifetimes and type paramters (which cannot be exported with wasm-bindgen).
static INSTANCES: RefCell<Arena<RuffleInstance>> = RefCell::new(Arena::new());
}
type AnimationHandler = Closure<dyn FnMut(f64)>;
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struct RuffleInstance {
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core: ruffle_core::Player<WebAudioBackend, WebCanvasRenderBackend>,
canvas: HtmlCanvasElement,
canvas_width: i32,
canvas_height: i32,
device_pixel_ratio: f64,
timestamp: f64,
animation_handler: Option<AnimationHandler>, // requestAnimationFrame callback
animation_handler_id: Option<NonZeroI32>, // requestAnimationFrame id
#[allow(dead_code)]
click_callback: Option<Closure<dyn FnMut(Event)>>,
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mouse_move_callback: Option<Closure<dyn FnMut(MouseEvent)>>,
mouse_down_callback: Option<Closure<dyn FnMut(MouseEvent)>>,
mouse_up_callback: Option<Closure<dyn FnMut(MouseEvent)>>,
}
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/// An opaque handle to a `RuffleInstance` inside the pool.
///
/// This type is exported to JS, and is used to interact with the library.
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#[wasm_bindgen]
#[derive(Clone)]
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pub struct Ruffle(Index);
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#[wasm_bindgen]
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impl Ruffle {
pub fn new(canvas: HtmlCanvasElement, swf_data: Uint8Array) -> Result<Ruffle, JsValue> {
Ruffle::new_internal(canvas, swf_data).map_err(|_| "Error creating player".into())
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}
pub fn destroy(&mut self) -> Result<(), JsValue> {
// Remove instance from the active list.
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if let Some(instance) = INSTANCES.with(|instances| {
let mut instances = instances.borrow_mut();
instances.remove(self.0)
}) {
// Cancel the animation handler, if it's still active.
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if let Some(id) = instance.animation_handler_id {
if let Some(window) = web_sys::window() {
return window.cancel_animation_frame(id.into());
}
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}
}
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// Player is dropped at this point.
Ok(())
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}
}
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impl Ruffle {
fn new_internal(
canvas: HtmlCanvasElement,
swf_data: Uint8Array,
) -> Result<Ruffle, Box<dyn Error>> {
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console_error_panic_hook::set_once();
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let _ = console_log::init_with_level(log::Level::Trace);
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let mut data = vec![0; swf_data.length() as usize];
swf_data.copy_to(&mut data[..]);
let window = web_sys::window().ok_or_else(|| "Expected window")?;
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let renderer = WebCanvasRenderBackend::new(&canvas)?;
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let audio = WebAudioBackend::new()?;
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let core = ruffle_core::Player::new(renderer, audio, data)?;
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let timestamp = window
.performance()
.ok_or_else(|| "Expected performance")?
.now();
// Create instance.
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let instance = RuffleInstance {
core,
canvas: canvas.clone(),
canvas_width: 0, // Intiailize canvas width and height to 0 to force an initial canvas resize.
canvas_height: 0,
device_pixel_ratio: window.device_pixel_ratio(),
animation_handler: None,
animation_handler_id: None,
click_callback: None,
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mouse_move_callback: None,
mouse_down_callback: None,
mouse_up_callback: None,
timestamp,
};
// Register the instance and create the animation frame closure.
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let mut ruffle = INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
let index = instances.insert(instance);
let ruffle = Ruffle(index);
// Create the animation frame closure.
{
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let mut ruffle = ruffle.clone();
let instance = instances.get_mut(index).unwrap();
instance.animation_handler = Some(Closure::wrap(Box::new(move |timestamp: f64| {
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ruffle.tick(timestamp);
})
as Box<dyn FnMut(f64)>));
}
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// Create mouse move handler.
{
let mouse_move_callback = Closure::wrap(Box::new(move |js_event: MouseEvent| {
INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
let event = PlayerEvent::MouseMove {
x: f64::from(js_event.offset_x()) * instance.device_pixel_ratio,
y: f64::from(js_event.offset_y()) * instance.device_pixel_ratio,
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};
instance.core.handle_event(event);
}
});
})
as Box<dyn FnMut(MouseEvent)>);
let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
"mousemove",
mouse_move_callback.as_ref().unchecked_ref(),
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.mouse_move_callback = Some(mouse_move_callback);
}
// Create mouse down handler.
{
let mouse_down_callback = Closure::wrap(Box::new(move |js_event: MouseEvent| {
INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
let event = PlayerEvent::MouseDown {
x: f64::from(js_event.offset_x()) * instance.device_pixel_ratio,
y: f64::from(js_event.offset_y()) * instance.device_pixel_ratio,
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};
instance.core.handle_event(event);
}
});
})
as Box<dyn FnMut(MouseEvent)>);
let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
"mousedown",
mouse_down_callback.as_ref().unchecked_ref(),
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.mouse_down_callback = Some(mouse_down_callback);
}
// Create mouse up handler.
{
let mouse_up_callback = Closure::wrap(Box::new(move |js_event: MouseEvent| {
INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
let event = PlayerEvent::MouseUp {
x: f64::from(js_event.offset_x()) * instance.device_pixel_ratio,
y: f64::from(js_event.offset_y()) * instance.device_pixel_ratio,
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};
instance.core.handle_event(event);
}
});
})
as Box<dyn FnMut(MouseEvent)>);
let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
"mouseup",
mouse_up_callback.as_ref().unchecked_ref(),
)
.unwrap();
let instance = instances.get_mut(index).unwrap();
instance.mouse_up_callback = Some(mouse_up_callback);
}
// Create click event handler.
{
let click_callback = Closure::wrap(Box::new(move |_| {
INSTANCES.with(move |instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(index) {
instance.core.set_is_playing(true);
}
});
}) as Box<dyn FnMut(Event)>);
let canvas_events: &EventTarget = canvas.as_ref();
canvas_events
.add_event_listener_with_callback(
"click",
click_callback.as_ref().unchecked_ref(),
)
.unwrap();
canvas.style().set_property("cursor", "pointer").unwrap();
let instance = instances.get_mut(index).unwrap();
instance.click_callback = Some(click_callback);
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// Do initial render to render "click-to-play".
instance.core.render();
}
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ruffle
});
// Do an initial tick to start the animation loop.
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ruffle.tick(timestamp);
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Ok(ruffle)
}
fn tick(&mut self, timestamp: f64) {
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INSTANCES.with(|instances| {
let mut instances = instances.borrow_mut();
if let Some(instance) = instances.get_mut(self.0) {
let dt = timestamp - instance.timestamp;
instance.timestamp = timestamp;
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instance.core.tick(dt);
// Check for canvas resize.
let canvas_width = instance.canvas.client_width();
let canvas_height = instance.canvas.client_height();
if instance.canvas_width != canvas_width || instance.canvas_height != canvas_height
{
// If a canvas resizes, it's drawing context will get scaled. You must reset
// the width and height attributes of the canvas element to recreate the context.
// (NOT the CSS width/height!)
instance.canvas_width = canvas_width;
instance.canvas_height = canvas_height;
// The actual viewport is scaled by DPI, bigger than CSS pixels.
let viewport_width =
(f64::from(canvas_width) * instance.device_pixel_ratio) as u32;
let viewport_height =
(f64::from(canvas_height) * instance.device_pixel_ratio) as u32;
instance.canvas.set_width(viewport_width);
instance.canvas.set_height(viewport_height);
instance
.core
.set_viewport_dimensions(viewport_width, viewport_height);
instance
.core
.renderer_mut()
.set_viewport_dimensions(viewport_width, viewport_height);
// Force a re-render if we resize.
instance.core.render();
}
// Request next animation frame.
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if let Some(handler) = &instance.animation_handler {
let window = web_sys::window().unwrap();
let id = window
.request_animation_frame(handler.as_ref().unchecked_ref())
.unwrap();
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instance.animation_handler_id = NonZeroI32::new(id);
} else {
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instance.animation_handler_id = None;
}
}
});
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}
}