ruffle/desktop/src/main.rs

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7.8 KiB
Rust
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#![allow(clippy::unneeded_field_pattern)]
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mod audio;
mod custom_event;
mod executor;
mod input;
mod navigator;
mod task;
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use crate::custom_event::RuffleEvent;
use crate::executor::GlutinAsyncExecutor;
use ruffle_core::{
backend::audio::{AudioBackend, NullAudioBackend},
Player,
};
use ruffle_render_wgpu::WgpuRenderBackend;
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use std::path::PathBuf;
use std::time::Instant;
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use structopt::StructOpt;
use ruffle_core::tag_utils::SwfMovie;
use std::rc::Rc;
use winit::dpi::{LogicalSize, PhysicalPosition};
use winit::event::{ElementState, MouseButton, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
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#[derive(StructOpt, Debug)]
#[structopt(name = "basic")]
struct Opt {
#[structopt(name = "FILE", parse(from_os_str))]
input_path: PathBuf,
}
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fn main() {
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env_logger::init();
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let opt = Opt::from_args();
let ret = run_player(opt.input_path);
if let Err(e) = ret {
eprintln!("Fatal error:\n{}", e);
std::process::exit(-1);
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}
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}
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fn run_player(input_path: PathBuf) -> Result<(), Box<dyn std::error::Error>> {
let movie = SwfMovie::from_path(&input_path)?;
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let event_loop: EventLoop<RuffleEvent> = EventLoop::with_user_event();
let window = Rc::new(
WindowBuilder::new()
.with_title(format!(
"Ruffle - {}",
input_path.file_name().unwrap_or_default().to_string_lossy()
))
.build(&event_loop)?,
);
let audio: Box<dyn AudioBackend> = match audio::CpalAudioBackend::new() {
Ok(audio) => Box::new(audio),
Err(e) => {
log::error!("Unable to create audio device: {}", e);
Box::new(NullAudioBackend::new())
}
};
let initial_size = window.inner_size().to_logical(window.scale_factor());
let renderer = Box::new(WgpuRenderBackend::new(
window.as_ref(),
(initial_size.width, initial_size.height),
)?);
let (executor, chan) = GlutinAsyncExecutor::new(event_loop.create_proxy());
let navigator = Box::new(navigator::ExternalNavigatorBackend::with_base_path(
input_path
.parent()
.unwrap_or_else(|| std::path::Path::new("")),
chan,
event_loop.create_proxy(),
)); //TODO: actually implement this backend type
let input = Box::new(input::WinitInputBackend::new(window.clone()));
let player = Player::new(renderer, audio, navigator, input, movie)?;
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let logical_size: LogicalSize<u32> = {
let mut player_lock = player.lock().unwrap();
player_lock.set_is_playing(true); // Desktop player will auto-play.
(player_lock.movie_width(), player_lock.movie_height()).into()
};
let scale_factor = window.scale_factor();
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// Set initial size to movie dimensions.
window.set_inner_size(logical_size);
let size = logical_size.to_physical(scale_factor);
player
.lock()
.unwrap()
.set_viewport_dimensions(size.width, size.height);
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let mut mouse_pos = PhysicalPosition::new(0.0, 0.0);
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let mut time = Instant::now();
let mut next_frame_time = Instant::now();
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loop {
// Poll UI events
event_loop.run(move |event, _window_target, control_flow| {
match event {
winit::event::Event::LoopDestroyed => return,
// Core loop
winit::event::Event::MainEventsCleared => {
let new_time = Instant::now();
let dt = new_time.duration_since(time).as_micros();
if dt > 0 {
time = new_time;
let mut player_lock = player.lock().unwrap();
player_lock.tick(dt as f64 / 1000.0);
next_frame_time = new_time + player_lock.time_til_next_frame();
if player_lock.needs_render() {
window.request_redraw();
}
}
}
// Render
winit::event::Event::RedrawRequested(_) => player.lock().unwrap().render(),
winit::event::Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
let mut player_lock = player.lock().unwrap();
player_lock.set_viewport_dimensions(size.width, size.height);
player_lock
.renderer_mut()
.set_viewport_dimensions(size.width, size.height);
window.request_redraw();
}
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WindowEvent::CursorMoved { position, .. } => {
let mut player_lock = player.lock().unwrap();
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mouse_pos = position;
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let event = ruffle_core::PlayerEvent::MouseMove {
x: position.x,
y: position.y,
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};
player_lock.handle_event(event);
if player_lock.needs_render() {
window.request_redraw();
}
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}
WindowEvent::MouseInput {
button: MouseButton::Left,
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state: pressed,
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..
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} => {
let mut player_lock = player.lock().unwrap();
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let event = if pressed == ElementState::Pressed {
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ruffle_core::PlayerEvent::MouseDown {
x: mouse_pos.x,
y: mouse_pos.y,
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}
} else {
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ruffle_core::PlayerEvent::MouseUp {
x: mouse_pos.x,
y: mouse_pos.y,
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}
};
player_lock.handle_event(event);
if player_lock.needs_render() {
window.request_redraw();
}
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}
WindowEvent::CursorLeft { .. } => {
let mut player_lock = player.lock().unwrap();
player_lock.handle_event(ruffle_core::PlayerEvent::MouseLeft);
if player_lock.needs_render() {
window.request_redraw();
}
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}
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput { .. } | WindowEvent::ReceivedCharacter(_) => {
let mut player_lock = player.lock().unwrap();
if let Some(event) = player_lock
.input_mut()
.downcast_mut::<input::WinitInputBackend>()
.unwrap()
.handle_event(event)
{
player_lock.handle_event(event);
if player_lock.needs_render() {
window.request_redraw();
}
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}
}
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_ => (),
},
winit::event::Event::UserEvent(RuffleEvent::TaskPoll) => executor
.lock()
.expect("active executor reference")
.poll_all(),
_ => (),
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}
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// After polling events, sleep the event loop until the next event or the next frame.
if *control_flow != ControlFlow::Exit {
*control_flow = ControlFlow::WaitUntil(next_frame_time);
}
});
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}
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}