ruffle/render/webgl/shaders/color.frag

14 lines
215 B
GLSL

#version 100
precision mediump float;
uniform mat4 view_matrix;
uniform mat4 world_matrix;
uniform vec4 mult_color;
uniform vec4 add_color;
varying vec4 frag_color;
void main() {
gl_FragColor = frag_color;
}