ruffle/render/wgpu/shaders
Nathan Adams 400ff32723 wgpu: Implement a naive DisplacementMap filter 2023-07-20 12:41:30 +02:00
..
blend wgpu: Switch Multiply back to a complex shader, with dst.a==0 fix 2023-06-22 14:23:15 +02:00
filter wgpu: Implement a naive DisplacementMap filter 2023-07-20 12:41:30 +02:00
bitmap.wgsl render: Compile a different version of 'bitmap.wgsl' for Stage3D 2023-03-19 02:15:26 -05:00
color.wgsl wgpu: Slight optimization to color shader 2023-04-03 14:33:37 -07:00
common.wgsl wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs 2023-02-05 18:02:19 +01:00
copy.wgsl Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
copy_srgb.wgsl Get naga_oil shaders working 2023-01-23 11:31:04 +01:00
gradient.wgsl wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00