ruffle/render/webgl/shaders
TÖRÖK Attila c40c0d7ef9 webgl: Use clamp(x, 0.0, 1.0) instead of saturate(x)
The latter seems to not exist
2022-05-13 09:31:21 -07:00
..
bitmap.frag webgl: Use clamp(x, 0.0, 1.0) instead of saturate(x) 2022-05-13 09:31:21 -07:00
color.frag webgl: Clamp alpha in shaders (fix #6954) 2022-05-12 14:50:25 -07:00
color.vert webgl: Use clamp(x, 0.0, 1.0) instead of saturate(x) 2022-05-13 09:31:21 -07:00
gradient.frag webgl: Use clamp(x, 0.0, 1.0) instead of saturate(x) 2022-05-13 09:31:21 -07:00
texture.vert webgl: Use highp precision when available 2021-02-02 16:14:15 -08:00