ruffle/render/wgpu
Aaron Hill 2cd518013c
wgpu: Don't skip alpha/erase blend modes for BitmapData.draw (#11323)
We can skip these when we're drawing to a fresh buffer, but not when we're blending over an existing BitmapData texture.
2023-06-02 21:16:05 +00:00
..
shaders wgpu: Slight optimization to color shader 2023-04-03 14:33:37 -07:00
src wgpu: Don't skip alpha/erase blend modes for BitmapData.draw (#11323) 2023-06-02 21:16:05 +00:00
Cargo.toml chore: Use Rust's `OnceCell`/`OnceLock` 2023-06-02 22:21:38 +03:00
uniforms.md wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00