ruffle/render/naga-agal/tests/snapshots
Aaron Hill b5f28f6caa wgpu: Add support for Stage3D anisotropic filtering
Instead of binding every supported sampler combination
and selecting the correct index in our AGAL builder,
we now determine the correct sampler on the wgpu side,
and create one sampler binding per texture slot.
2024-01-16 18:08:28 -05:00
..
wgsl__complex_fractal-2.snap wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
wgsl__complex_fractal.snap render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
wgsl__complex_raytrace-2.snap wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
wgsl__complex_raytrace.snap render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
wgsl__misc_opcodes-2.snap wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
wgsl__misc_opcodes.snap render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
wgsl__relative_load.snap render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
wgsl__shaders-2.snap render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00
wgsl__shaders-3.snap wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
wgsl__shaders.snap render: Bump wgpu to 0.17 and naga to 0.13 2023-09-07 18:49:59 -04:00