ruffle/render/wgpu
Aaron Hill 999e2f5b71 wgpu: Implement Context3D.setScissorRectangle 2023-06-02 14:56:14 -05:00
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shaders wgpu: Slight optimization to color shader 2023-04-03 14:33:37 -07:00
src wgpu: Implement Context3D.setScissorRectangle 2023-06-02 14:56:14 -05:00
Cargo.toml chore: Use Rust's `OnceCell`/`OnceLock` 2023-06-02 22:21:38 +03:00
uniforms.md wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00