ruffle/render/webgl/shaders/color.vert

22 lines
432 B
GLSL

#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform mat4 view_matrix;
uniform mat4 world_matrix;
uniform vec4 mult_color;
uniform vec4 add_color;
attribute vec2 position;
attribute vec4 color;
varying vec4 frag_color;
void main() {
frag_color = color * mult_color + add_color;
gl_Position = view_matrix * world_matrix * vec4(position, 0.0, 1.0);
}