ruffle/render/wgpu/shaders/color.frag

16 lines
314 B
GLSL

#version 450
layout(location=0) in vec4 frag_color;
// Push constants: matrix + color
layout(set = 1, binding = 0) uniform Transforms {
mat4 world_matrix;
vec4 mult_color;
vec4 add_color;
};
layout(location=0) out vec4 out_color;
void main() {
out_color = mult_color * frag_color + add_color;
}