.. |
context3d
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Move back to upstream wgpu repository
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2023-01-23 11:31:04 +01:00 |
surface
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avm2: Implement BitmapData.apply_filter for ColorMatrixFilter
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2023-02-05 18:41:43 +01:00 |
backend.rs
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render: Add RenderBackend::set_quality method, and call it from core
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2023-02-06 16:08:04 +01:00 |
bitmaps.rs
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wgpu: Merge bitmap bind groups 2 and 3
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2022-09-11 09:07:53 +02:00 |
blend.rs
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wgpu: Implement Multiply blend mode as a trivial blend
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2023-01-12 10:54:03 -05:00 |
buffer_builder.rs
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wgpu: Reuse the same vertex and index buffer for an entire mesh
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2023-02-05 18:02:19 +01:00 |
buffer_pool.rs
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Move back to upstream wgpu repository
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2023-01-23 11:31:04 +01:00 |
clap.rs
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chore: Fix `clap` update
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2022-10-05 21:33:34 +03:00 |
descriptors.rs
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wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs
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2023-02-05 18:02:19 +01:00 |
globals.rs
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wgpu: Cleaned up some buffer binding api
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2023-01-03 03:39:13 +01:00 |
layouts.rs
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wgpu: Implement blur filter
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2023-02-05 18:41:43 +01:00 |
lib.rs
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wgpu: Only use uniform buffers for gradients, we don't need storage buffers now that we squeeze the ratios into alignment
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2023-02-05 18:02:19 +01:00 |
mesh.rs
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wgpu: Reuse whole-mesh uniform buffer for gradients
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2023-02-05 18:02:19 +01:00 |
pipelines.rs
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wgpu: Implement blur filter
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2023-02-05 18:41:43 +01:00 |
shaders.rs
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wgpu: Implement blur filter
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2023-02-05 18:41:43 +01:00 |
surface.rs
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render: Made render specific Filter enum & structs, as swf ones don't map 1:1 to potential filters
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2023-02-05 18:41:43 +01:00 |
target.rs
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Move back to upstream wgpu repository
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2023-01-23 11:31:04 +01:00 |
uniform_buffer.rs
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wgpu: Switch to arena
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2022-09-11 09:07:53 +02:00 |
utils.rs
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wgpu: Update to wgpu fork with buffer bug fix
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2023-01-17 05:59:55 +01:00 |