ruffle/render/wgpu/src
Nathan Adams d8e924affc render: Add RenderBackend::set_quality method, and call it from core 2023-02-06 16:08:04 +01:00
..
context3d Move back to upstream wgpu repository 2023-01-23 11:31:04 +01:00
surface avm2: Implement BitmapData.apply_filter for ColorMatrixFilter 2023-02-05 18:41:43 +01:00
backend.rs render: Add RenderBackend::set_quality method, and call it from core 2023-02-06 16:08:04 +01:00
bitmaps.rs wgpu: Merge bitmap bind groups 2 and 3 2022-09-11 09:07:53 +02:00
blend.rs wgpu: Implement Multiply blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
buffer_builder.rs wgpu: Reuse the same vertex and index buffer for an entire mesh 2023-02-05 18:02:19 +01:00
buffer_pool.rs Move back to upstream wgpu repository 2023-01-23 11:31:04 +01:00
clap.rs chore: Fix `clap` update 2022-10-05 21:33:34 +03:00
descriptors.rs wgpu: Changed most pipelines & shaders to only use Pos, not Pos and Color, as vertex attribs 2023-02-05 18:02:19 +01:00
globals.rs wgpu: Cleaned up some buffer binding api 2023-01-03 03:39:13 +01:00
layouts.rs wgpu: Implement blur filter 2023-02-05 18:41:43 +01:00
lib.rs wgpu: Only use uniform buffers for gradients, we don't need storage buffers now that we squeeze the ratios into alignment 2023-02-05 18:02:19 +01:00
mesh.rs wgpu: Reuse whole-mesh uniform buffer for gradients 2023-02-05 18:02:19 +01:00
pipelines.rs wgpu: Implement blur filter 2023-02-05 18:41:43 +01:00
shaders.rs wgpu: Implement blur filter 2023-02-05 18:41:43 +01:00
surface.rs render: Made render specific Filter enum & structs, as swf ones don't map 1:1 to potential filters 2023-02-05 18:41:43 +01:00
target.rs Move back to upstream wgpu repository 2023-01-23 11:31:04 +01:00
uniform_buffer.rs wgpu: Switch to arena 2022-09-11 09:07:53 +02:00
utils.rs wgpu: Update to wgpu fork with buffer bug fix 2023-01-17 05:59:55 +01:00