190 lines
5.6 KiB
Rust
190 lines
5.6 KiB
Rust
//! Structure holding the temporary state of an open context menu.
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//!
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//! The context menu items and callbacks set to `object.menu`
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//! are stored aside when the menu is open. This way the context menu
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//! items work even if the movie changed `object.menu` in the meantime.
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use crate::avm1;
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use crate::avm2;
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use crate::display_object::Stage;
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use crate::display_object::TDisplayObject;
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use gc_arena::Collect;
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use ruffle_render::quality::StageQuality;
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use serde::Serialize;
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#[derive(Collect, Default)]
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#[collect(no_drop)]
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pub struct ContextMenuState<'gc> {
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info: Vec<ContextMenuItem>,
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callbacks: Vec<ContextMenuCallback<'gc>>,
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}
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impl<'gc> ContextMenuState<'gc> {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn push(&mut self, item: ContextMenuItem, callback: ContextMenuCallback<'gc>) {
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self.info.push(item);
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self.callbacks.push(callback);
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}
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pub fn info(&self) -> &Vec<ContextMenuItem> {
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&self.info
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}
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pub fn callback(&self, index: usize) -> &ContextMenuCallback<'gc> {
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&self.callbacks[index]
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}
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pub fn build_builtin_items(&mut self, item_flags: BuiltInItemFlags, stage: Stage<'gc>) {
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let root_mc = stage.root_clip().as_movie_clip();
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if item_flags.play {
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let is_playing_root_movie = root_mc.unwrap().playing();
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self.push(
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ContextMenuItem {
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enabled: true,
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separator_before: true,
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caption: "Play".to_string(),
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checked: is_playing_root_movie,
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},
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ContextMenuCallback::Play,
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);
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}
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if item_flags.rewind {
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let is_first_frame = root_mc.unwrap().current_frame() <= 1;
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self.push(
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ContextMenuItem {
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enabled: !is_first_frame,
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separator_before: true,
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caption: "Rewind".to_string(),
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checked: false,
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},
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ContextMenuCallback::Rewind,
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);
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}
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if item_flags.forward_and_back {
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let is_first_frame = root_mc.unwrap().current_frame() <= 1;
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self.push(
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ContextMenuItem {
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enabled: true,
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separator_before: false,
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caption: "Forward".to_string(),
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checked: false,
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},
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ContextMenuCallback::Forward,
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);
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self.push(
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ContextMenuItem {
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enabled: !is_first_frame,
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separator_before: false,
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caption: "Back".to_string(),
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checked: false,
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},
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ContextMenuCallback::Back,
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);
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}
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if item_flags.quality {
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// TODO: This should be a submenu, but at time of writing those aren't supported
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self.push(
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ContextMenuItem {
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enabled: stage.quality() != StageQuality::Low,
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separator_before: true,
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checked: stage.quality() == StageQuality::Low,
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caption: "Quality: Low".to_string(),
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},
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ContextMenuCallback::QualityLow,
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);
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self.push(
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ContextMenuItem {
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enabled: stage.quality() != StageQuality::Medium,
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separator_before: false,
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checked: stage.quality() == StageQuality::Medium,
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caption: "Quality: Medium".to_string(),
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},
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ContextMenuCallback::QualityMedium,
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);
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self.push(
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ContextMenuItem {
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enabled: stage.quality() != StageQuality::High,
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separator_before: false,
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checked: stage.quality() == StageQuality::High,
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caption: "Quality: High".to_string(),
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},
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ContextMenuCallback::QualityHigh,
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);
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}
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}
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}
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#[derive(Collect, Clone, Serialize)]
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#[collect(require_static)]
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pub struct ContextMenuItem {
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pub enabled: bool,
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#[serde(rename = "separatorBefore")]
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pub separator_before: bool,
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pub checked: bool,
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pub caption: String,
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}
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#[derive(Collect)]
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#[collect(no_drop)]
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pub enum ContextMenuCallback<'gc> {
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Zoom,
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QualityLow,
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QualityMedium,
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QualityHigh,
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Play,
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Loop,
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Rewind,
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Forward,
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Back,
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Print,
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Avm1 {
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item: avm1::Object<'gc>,
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callback: avm1::Object<'gc>,
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},
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Avm2 {
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item: avm2::Object<'gc>,
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},
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}
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pub struct BuiltInItemFlags {
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pub forward_and_back: bool,
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pub loop_: bool,
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pub play: bool,
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pub print: bool,
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pub quality: bool,
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pub rewind: bool,
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pub save: bool,
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pub zoom: bool,
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}
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impl BuiltInItemFlags {
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pub fn for_stage(stage: Stage<'_>) -> Self {
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let root_mc = stage.root_clip().as_movie_clip();
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let is_multiframe_movie = root_mc.map(|mc| mc.total_frames() > 1).unwrap_or(false);
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if is_multiframe_movie {
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Self {
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forward_and_back: true,
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loop_: true,
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play: true,
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print: true,
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quality: true,
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rewind: true,
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zoom: true,
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save: false,
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}
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} else {
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Self {
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print: true,
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quality: true,
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zoom: true,
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forward_and_back: false,
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rewind: false,
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loop_: false,
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play: false,
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save: false,
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}
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}
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}
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}
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