ruffle/render/wgpu/src/buffer_pool.rs

212 lines
6.4 KiB
Rust

use crate::descriptors::Descriptors;
use crate::globals::Globals;
use fnv::FnvHashMap;
use std::fmt::{Debug, Formatter};
use std::ops::Deref;
use std::sync::{Arc, Mutex, Weak};
type PoolInner<T> = Mutex<Vec<T>>;
type Constructor<Type, Description> = Box<dyn Fn(&Descriptors, &Description) -> Type>;
#[derive(Debug, Default)]
pub struct TexturePool {
pools: FnvHashMap<TextureKey, BufferPool<(wgpu::Texture, wgpu::TextureView), AlwaysCompatible>>,
globals_cache: FnvHashMap<GlobalsKey, Arc<Globals>>,
}
impl TexturePool {
pub fn new() -> Self {
Default::default()
}
pub fn get_texture(
&mut self,
descriptors: &Descriptors,
size: wgpu::Extent3d,
usage: wgpu::TextureUsages,
format: wgpu::TextureFormat,
sample_count: u32,
) -> PoolEntry<(wgpu::Texture, wgpu::TextureView), AlwaysCompatible> {
let key = TextureKey {
size,
usage,
format,
sample_count,
};
let pool = self.pools.entry(key).or_insert_with(|| {
let label = if cfg!(feature = "render_debug_labels") {
use std::sync::atomic::{AtomicU32, Ordering};
static ID_COUNT: AtomicU32 = AtomicU32::new(0);
let id = ID_COUNT.fetch_add(1, Ordering::Relaxed);
create_debug_label!("Pooled texture {}", id)
} else {
None
};
BufferPool::new(Box::new(move |descriptors, _description| {
let texture = descriptors.device.create_texture(&wgpu::TextureDescriptor {
label: label.as_deref(),
size,
mip_level_count: 1,
sample_count,
dimension: wgpu::TextureDimension::D2,
format,
view_formats: &[format],
usage,
});
let view = texture.create_view(&Default::default());
(texture, view)
}))
});
pool.take(descriptors, AlwaysCompatible)
}
pub fn get_globals(
&mut self,
descriptors: &Descriptors,
viewport_width: u32,
viewport_height: u32,
) -> Arc<Globals> {
self.globals_cache
.entry(GlobalsKey {
viewport_width,
viewport_height,
})
.or_insert_with(|| {
Arc::new(Globals::new(
&descriptors.device,
&descriptors.bind_layouts.globals,
viewport_width,
viewport_height,
))
})
.clone()
}
}
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
struct TextureKey {
size: wgpu::Extent3d,
usage: wgpu::TextureUsages,
format: wgpu::TextureFormat,
sample_count: u32,
}
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
struct GlobalsKey {
viewport_width: u32,
viewport_height: u32,
}
pub trait BufferDescription: Clone + Debug {
type Cost: Ord;
/// If the potential buffer represented by this description (`self`)
/// fits another existing buffer and its description (`other`),
/// return the cost to use that buffer instead of making a new one.
///
/// Cost is an arbitrary unit, but lower is better.
/// None means that the other buffer cannot be used in place of this one.
fn cost_to_use(&self, other: &Self) -> Option<Self::Cost>;
}
#[derive(Clone, Debug)]
pub struct AlwaysCompatible;
impl BufferDescription for AlwaysCompatible {
type Cost = ();
fn cost_to_use(&self, _other: &Self) -> Option<()> {
Some(())
}
}
pub struct BufferPool<Type, Description: BufferDescription> {
available: Arc<PoolInner<(Type, Description)>>,
constructor: Constructor<Type, Description>,
}
impl<Type, Description: BufferDescription> Debug for BufferPool<Type, Description> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BufferPool").finish()
}
}
impl<Type, Description: BufferDescription> BufferPool<Type, Description> {
pub fn new(constructor: Constructor<Type, Description>) -> Self {
Self {
available: Arc::new(Mutex::new(vec![])),
constructor,
}
}
pub fn take(
&self,
descriptors: &Descriptors,
description: Description,
) -> PoolEntry<Type, Description> {
let mut guard = self
.available
.lock()
.expect("Should not be able to lock recursively");
let mut best: Option<(Description::Cost, usize)> = None;
for i in 0..guard.len() {
if let Some(cost) = description.cost_to_use(&guard[i].1) {
if let Some(best) = &mut best {
if best.0 > cost {
*best = (cost, i);
}
} else if best.is_none() {
best = Some((cost, i));
}
}
}
let (item, used_description) = if let Some((_, best)) = best {
guard.swap_remove(best)
} else {
let item = (self.constructor)(descriptors, &description);
(item, description)
};
PoolEntry {
item: Some(item),
description: used_description,
pool: Arc::downgrade(&self.available),
}
}
}
pub struct PoolEntry<Type, Description: BufferDescription> {
item: Option<Type>,
description: Description,
pool: Weak<PoolInner<(Type, Description)>>,
}
impl<Type, Description: BufferDescription> Debug for PoolEntry<Type, Description>
where
Type: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("PoolEntry").field(&self.item).finish()
}
}
impl<Type, Description: BufferDescription> Drop for PoolEntry<Type, Description> {
fn drop(&mut self) {
if let Some(item) = self.item.take() {
if let Some(pool) = self.pool.upgrade() {
pool.lock()
.expect("Should not be able to lock recursively")
.push((item, self.description.clone()))
}
}
}
}
impl<Type, Description: BufferDescription> Deref for PoolEntry<Type, Description> {
type Target = Type;
fn deref(&self) -> &Self::Target {
self.item.as_ref().expect("Item should exist until dropped")
}
}