ruffle/render/wgpu/shaders
Nathan Adams 8436be7d55 render: Mark the gradient buffer as readonly in wgpu renderer 2020-10-25 12:07:58 -07:00
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bitmap.frag render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
bitmap.frag.spv render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
color.frag render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
color.frag.spv render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
color.vert render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
color.vert.spv render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
gradient.frag render: Mark the gradient buffer as readonly in wgpu renderer 2020-10-25 12:07:58 -07:00
gradient.frag.spv render: Mark the gradient buffer as readonly in wgpu renderer 2020-10-25 12:07:58 -07:00
texture.vert render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00
texture.vert.spv render: Split off common mesh binds into a mesh bind group for wgpu renderer 2020-10-23 13:02:27 -07:00