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For example, let's say we had two objects on the clip at depths 5 and 6. AS3 would see them as children IDs 0 and 1. Adding something at ID 1 translates to putting something between depth 5 and 6. To do this, we shift all higher-depth children up one depth to make room for the incoming clip, producing a new order of depths 5, 6, and 7. |
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