A Flash Player emulator written in Rust
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Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
.cargo chore: Add a note to cargo config about RUSTFLAGS in the web build 2022-05-17 13:07:40 -07:00
.github wgpu: Bump to `0.13.0` 2022-07-02 16:44:37 -07:00
core avm2: Add support for playerglobal instance allocators 2022-07-20 23:11:46 -07:00
desktop desktop: Tiny cleanup 2022-07-09 11:06:39 +03:00
exporter wgpu: Update exporter for wgpu 0.13 2022-07-02 16:44:37 -07:00
render canvas: Fix transforming of gradient/bitmap strokes 2022-07-19 15:01:17 -07:00
scanner scanner: Fix `path-slash` update 2022-07-12 00:24:50 +03:00
swf avm2: Extract `MethodFlags` enum 2022-07-09 20:34:53 +03:00
tests avm2: implement string.replace(...) with fn, for now regex only. (#7429) 2022-07-19 08:47:57 +03:00
web web: Hide loading screen when root movie download fails 2022-07-20 19:55:12 +03:00
wstr wstr: Implement `ToOwned` for `WStr` 2022-07-06 09:19:12 +03:00
.gitattributes chore: Cleanup .gitattributes 2021-02-19 16:28:09 -08:00
.gitignore chore: Cleanup .gitignore 2021-02-19 16:28:09 -08:00
CODE_OF_CONDUCT.md chore: Update CODE_OF_CONDUCT.md 2021-02-27 16:58:32 -08:00
CONTRIBUTING.md docs: Minor updates (#7264) 2022-06-22 08:45:22 +03:00
Cargo.lock build(deps): bump symphonia from 0.5.0 to 0.5.1 2022-07-19 00:31:17 +03:00
Cargo.toml avm2: Allow implementing classes in ActionScript in custom `playerglobal` 2022-06-15 22:00:17 +03:00
LICENSE.md chore: Update copyright 2022-03-26 18:13:14 -07:00
PKGBUILD ci: Update PKGBUILD for AUR package 2021-04-25 11:47:58 -07:00
README.md docs: Minor updates (#7264) 2022-06-22 08:45:22 +03:00
rustfmt.toml chore: Add rustfmt.toml and rustfmt pass 2019-08-26 16:38:48 -07:00

README.md

Ruffle

Rust Build Status Web Build Status Ruffle npm Ruffle AUR Ruffle Discord
website | demo | nightly builds | wiki

Ruffle

Ruffle is an Adobe Flash Player emulator written in the Rust programming language. Ruffle targets both the desktop and the web using WebAssembly.

Project status

Ruffle is in the proof-of-concept stage and can currently run early Flash animations and games. Basic ActionScript 1.0/2.0 support is in place and improving; ActionScript 3.0 support is forthcoming. For more info, read the project roadmap.

Using Ruffle

The easiest way to try out Ruffle is to visit the web demo page, then click the "Browse..." button to load an SWF file of your choice.

Nightly builds of Ruffle are available for desktop and web platforms including the browser extension.

For more detailed instructions, see our wiki page.

Building from source

Follow the official guide to install Rust for your platform.

You must also have Java installed, and available on your PATH as java.

Desktop

If you are building for a Linux platform, make sure that the GTK 3 development packages are installed on your system. (Ubuntu: libgtk-3-dev, Fedora: gtk3-devel)

Use the following command to build and run the desktop app:

cargo run --release --package=ruffle_desktop

To run a specific SWF file, pass the SWF path as an argument:

cargo run --release --package=ruffle_desktop -- test.swf

To build in debug mode, simply omit --release from the command.

Homebrew

Ruffle Desktop can be built from our Homebrew Tap:

brew install --HEAD ruffle-rs/ruffle/ruffle

Note: because it is HEAD-only, you'll need to run brew upgrade --fetch-HEAD ruffle each time you want to update.

Web or Extension

Follow the instructions in the web directory for building either the web or browser extension version of Ruffle.

Scanner

If you have a collection of "real world" SWFs to test against, the scanner may be used to benchmark ruffle's parsing capabilities. Provided with a folder and an output filename, it will attempt to read all of the flash files and report on the success of such a task.

cargo run --release --package=ruffle_scanner -- folder/with/swfs/ results.csv

Exporter

If you have a swf and would like to capture an image of it, you may use the exporter tool. This currently requires hardware acceleration, but can be run headless (with no window).

  • cargo run --release --package=exporter -- path/to/file.swf
  • cargo run --release --package=exporter -- path/to/file.swf path/to/screenshots --frames 5

Structure

  • core contains the core emulator and common code
  • desktop contains the desktop client (uses wgpu-rs)
  • web contains the web client and browser extension (uses wasm-bindgen)
  • scanner contains a utility to bulk parse swf files
  • exporter contains a utility to generate PNG screenshots of a swf file

Sponsors

You can support the development of Ruffle via GitHub Sponsors. Your sponsorship will help to ensure the accessibility of Flash content for the future. Thank you!

Sincere thanks to the diamond level sponsors of Ruffle:

Newgrounds.com CPMStar Sébastien Bénard Crazy Games Cool Math Games The New York Times Armor Games Onda Educa TwoPlayerGames.org wowgame.jp Matt Roszak Doll Divine Movavi

License

Ruffle is licensed under either of

at your option.

Ruffle depends on third-party libraries under compatible licenses. See LICENSE.md for full information.

Contribution

Ruffle welcomes contribution from everyone. See CONTRIBUTING.md for help getting started.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.

The entire Ruffle community, including the chat room and GitHub project, is expected to abide by the Code of Conduct that the Rust project itself follows.