.. |
context3d
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wgpu: Ignore zero width/height Stage3D scissor rect
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2023-07-23 17:05:27 -04:00 |
filters
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |
surface
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |
backend.rs
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render/wgpu: Add WgpuRenderBackend<SwapChainTarget>::recreate_surface().
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2023-08-04 21:04:29 +02:00 |
bitmaps.rs
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wgpu: Update wgpu to 0.16.0 and naga to 0.12.0
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2023-04-25 09:24:53 -05:00 |
blend.rs
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |
buffer_builder.rs
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wgpu: Reuse the same vertex and index buffer for an entire mesh
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2023-02-05 18:02:19 +01:00 |
buffer_pool.rs
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wgpu: Implement Default for TexturePool
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2023-06-28 22:42:31 +02:00 |
clap.rs
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chore: Fix `clap` update
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2022-10-05 21:33:34 +03:00 |
descriptors.rs
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wgpu: Store wgpu::Instance in Descriptors
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2023-07-19 21:36:30 +02:00 |
filters.rs
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wgpu: Implement a naive DisplacementMap filter
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2023-07-20 12:41:30 +02:00 |
globals.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
layouts.rs
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wgpu: Fix crash when not using push constants
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2023-07-16 00:31:50 +02:00 |
lib.rs
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chore: Appease nightly clippy
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2023-08-01 22:44:00 +03:00 |
mesh.rs
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render: Made ShapeHandle an Arc of an internal, droppable mesh
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2023-03-23 01:44:27 -07:00 |
pipelines.rs
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wgpu: Refactor out filters into their own files
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2023-06-28 22:42:31 +02:00 |
pixel_bender.rs
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |
shaders.rs
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wgpu: Implement a naive DisplacementMap filter
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2023-07-20 12:41:30 +02:00 |
surface.rs
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |
target.rs
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desktop: Render game separately to UI, blit both onto surface
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2023-05-24 23:50:48 +02:00 |
uniform_buffer.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
utils.rs
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |