ruffle/tests
Aaron Hill b8f0de8171
avm2: Export Vector classes in public __AS3__.vec namespace (#9879)
Previously, the Vector$ classes were only exported in the internal 'AS3.vec' namespace, which is used by older ActionScript code. However, newer ActionScript code can also access these classes through the public 'AS3.vec' namespace, via 'getDefintionByName'.

We now export these classes in both namespaces. In the public 'AS3.vec' namespace, they are exported like 'Vector.' instead of 'Vector$uint'
2023-03-07 22:22:24 +00:00
..
input-format avm1: Refactor movieclip path logic 2023-03-01 22:36:39 +01:00
tests avm2: Export Vector classes in public __AS3__.vec namespace (#9879) 2023-03-07 22:22:24 +00:00
Cargo.toml tests: Require the "mp3" feature of core as well, just to be sure. 2023-02-16 06:23:35 +01:00
README.md tests: Ignore stage3d_raytrace on WARP 2023-03-04 15:50:57 -06:00

README.md

SWF Regression Tests

Inside tests/swfs is a large collection of automated tests that are based around running a swf and seeing what happens.

To create a test, make a directory that looks like the following, at minimum:

  • directory/
    • test.swf
    • test.toml
    • output.txt

As best practice, please also include any source used to make the swf - such as test.fla and any actionscript files.

Test Structure

test.toml

Except for num_frames, every other field and section is optional.

num_frames = 1 # The amount of frames of the swf to run
sleep_to_meet_frame_rate = false # If true, slow the tick rate to match the movies requested fps rate
ignore = false # If true, ignore this test. Please comment why, ideally link to an issue, so we know what's up
output_path = "output.txt" # Path (relative to the directory containing test.toml) to the expected output

# Sometimes floating point math doesn't exactly 100% match between flash and rust.
# If you encounter this in a test, the following section will change the output testing from "exact" to "approximate"
# (when it comes to floating point numbers, at least.)
[approximations]
number_patterns = [] # A list of regex patterns with capture groups to additionally treat as approximate numbers
epsilon = 0.0 # The upper bound of any rounding errors. Default is the difference between 1.0 and the next largest representable number
max_relative = 0.0 # The default relative tolerance for testing values that are far-apart. Default is the difference between 1.0 and the next largest representable number

# Options for the player used to run this swf 
[player_options]
max_execution_duration = { secs = 15, nanos = 0} # How long can actionscript execute for before being forcefully stopped
viewport_dimensions = { width = 100, height = 100, scale_factor = 1 } # The size of the player. Defaults to the swfs stage size
with_renderer = { optional = false, sample_count = 4, exclude_warp = false } # If this test requires a renderer to run. Optional will enable the renderer where available.
with_audio = false # If this test requires an audio backend to run.

# Whether or not to compare the image rendered with an expected image
# The comparison part of a test is optional and only runs when `imgtests` feature is enabled
# This requires a render to be setup for this test
[image_comparison]
tolerance = 0 # The tolerance per pixel channel to be considered "the same". Increase as needed with tests that aren't pixel perfect across platforms.
max_outliers = 0 # Maximum number of outliers allowed over the given tolerance levels. Increase as needed with tests that aren't pixel perfect across platforms.