ad97322807
This lets us print the full error message and stack stacke in contexts where an Activation is not available, including the `Debug` impl. The 'name' and 'error' fields are accessed using hardcodd slot ids. This is pretty hacky, but will work until we have better handling of slot properties. |
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assets | ||
build_playerglobal | ||
macros | ||
src | ||
Cargo.toml | ||
build.rs |