ruffle/render/naga-agal/tests/snapshots/wgsl__shaders.snap

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---
source: render/naga-agal/tests/wgsl.rs
assertion_line: 33
expression: output
---
struct VertexOutput {
@builtin(position) member: vec4<f32>,
@location(0) varying_0_: vec4<f32>,
}
@group(0) @binding(0)
var<uniform> constant_registers: array<vec4<f32>, 128>;
@vertex
fn main(@location(0) param: vec3<f32>, @location(1) param_1: vec3<f32>) -> VertexOutput {
var dest_temp: vec4<f32>;
var varying_0_: vec4<f32>;
let _e4: vec4<f32> = constant_registers[0u];
let _e7: vec4<f32> = constant_registers[1u];
let _e10: vec4<f32> = constant_registers[2u];
let _e13: vec4<f32> = constant_registers[3u];
dest_temp = (transpose(mat4x4<f32>(_e4, _e7, _e10, _e13)) * vec4<f32>(param.x, param.y, param.z, 1f));
varying_0_ = vec4<f32>(param_1.x, param_1.y, param_1.z, 1f);
let _e30: vec4<f32> = dest_temp;
let _e31: vec4<f32> = varying_0_;
return VertexOutput(_e30, _e31);
}