ruffle/render/wgpu/src
Aaron Hill 81604dd21c Request highest 'max_inter_stage_shader_components' supported by adapter
We're currently always requesting a maximum of 31 components, which
is too low for some SWFs.
2024-03-09 15:39:33 -05:00
..
context3d wgpu: Allow Stage3D texture upload where source is smaller than dest 2024-01-25 00:30:10 +01:00
filters wgpu: Use vertex buffer and staging belt for bevel filter 2024-01-27 21:37:22 +01:00
surface wgpu: Clean up DynamicTransforms, after the merge 2024-01-27 21:37:22 +01:00
backend.rs Request highest 'max_inter_stage_shader_components' supported by adapter 2024-03-09 15:39:33 -05:00
bitmaps.rs wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
blend.rs avm2: Implement DisplayObject.blendShader (#12238) 2023-07-26 23:25:26 +00:00
buffer_builder.rs wgpu: Don't use max_uniform_buffer_binding_size as a limit for BufferBuilder when making meshes 2024-01-27 21:37:22 +01:00
buffer_pool.rs wgpu: Implement Default for TexturePool 2023-06-28 22:42:31 +02:00
clap.rs desktop: Use custom (de)serialization for preferences, not serde 2024-03-05 00:02:27 +01:00
descriptors.rs wgpu: Merge Transforms and ColorAdjustments 2024-01-27 21:37:22 +01:00
dynamic_transforms.rs wgpu: Clean up DynamicTransforms, after the merge 2024-01-27 21:37:22 +01:00
filters.rs wgpu: Use vertex buffer and staging belt for bevel filter 2024-01-27 21:37:22 +01:00
globals.rs core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
layouts.rs wgpu: Merge Transforms and ColorAdjustments 2024-01-27 21:37:22 +01:00
lib.rs render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle 2024-02-02 00:59:45 +01:00
mesh.rs wgpu: Deduplicate common gradients from a single Mesh 2024-01-27 21:37:22 +01:00
pipelines.rs wgpu: Merge Transforms and ColorAdjustments 2024-01-27 21:37:22 +01:00
pixel_bender.rs wgpu: Use vertex buffer and staging belt for simple filters 2024-01-27 21:37:22 +01:00
shaders.rs wgpu: Remove push constant support - simplifies code significantly, and it should be same perf now 2024-01-27 21:37:22 +01:00
surface.rs wgpu: Clean up DynamicTransforms, after the merge 2024-01-27 21:37:22 +01:00
target.rs render: Support PixelBender ByteArray/Vector.<Number> input/output 2024-01-24 08:31:52 -05:00
utils.rs wgpu: Remove push constant support - simplifies code significantly, and it should be same perf now 2024-01-27 21:37:22 +01:00