0c0d3dfd41
Change `ActionGetTime` (`getTimer`) to use a new backend method. This allows it to return updated times if it is called multiple times in a single frame. This fixes hangs caused by games that use busy-loop "frame limiter" code. |
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.. | ||
audio.rs | ||
custom_event.rs | ||
executor.rs | ||
input.rs | ||
main.rs | ||
navigator.rs | ||
render.rs | ||
task.rs |