ruffle/core
David Wendt a132226da4 Run `onLoadInit` at the *end* of a frame, rather than before the movie clip's own actions.
This is technically better, but it may make more sense to trigger `ClipEvent::Load` at the start of the next frame instead. Furthermore, I don't know if other forms of load events should trigger on the next frame (or end of the current one) like this.
2020-02-22 00:02:39 -05:00
..
assets text: Add dummy implementation of device text 2019-10-07 23:23:45 -07:00
macros build(deps): bump syn from 1.0.13 to 1.0.14 2020-01-20 18:56:56 +00:00
src Run `onLoadInit` at the *end* of a frame, rather than before the movie clip's own actions. 2020-02-22 00:02:39 -05:00
tests Run `onLoadInit` at the *end* of a frame, rather than before the movie clip's own actions. 2020-02-22 00:02:39 -05:00
Cargo.toml Add separate libraries for each loaded movie. 2020-02-21 23:57:56 -05:00