ruffle/render/wgpu/shaders/blend
Nathan Adams ae75a3c166 wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
..
alpha.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
darken.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
difference.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
erase.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
hardlight.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
invert.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
lighten.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
multiply.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
overlay.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00
screen.wgsl wgpu: Use push constants for both Transforms and ColorAdjustments, when available 2023-01-10 09:39:28 +01:00