ruffle/core
Aaron Hill 9bce6b78d5 core: Queue up Sound and SoundChannel methods during loading
Flash supports calling `Sound.play`, `SoundChannel.stop`, and
`SoundChannel.soundTransform` while a sound load is in progress
(e.g. immediately after calling `Sound.load`).

To support this, we queue up information inside `SoundObject`
and `SoundChannelObject` when a load is in progress. When a load
completes, we trigger any queued `Sound.play` and `SoundChannel.stop`
calls, and apply the most recent `SoundChannel.soundTransform`
2023-02-11 11:53:56 -06:00
..
assets core: Extend the embedded fake device font with more characters 2022-02-09 20:09:52 +01:00
build_playerglobal avm2: Mark Dictionary(true) and TimerEvent.updateAfterEvent() as stubs 2023-02-07 20:34:59 +01:00
macros build(deps): bump syn from 1.0.105 to 1.0.107 2022-12-20 07:52:42 +02:00
src core: Queue up Sound and SoundChannel methods during loading 2023-02-11 11:53:56 -06:00
Cargo.toml desktop: Improve --help messages 2023-02-03 21:17:56 +01:00
build.rs core: Added ability to mark stubs inside actionscript 2023-02-07 20:34:59 +01:00