9bce6b78d5
Flash supports calling `Sound.play`, `SoundChannel.stop`, and `SoundChannel.soundTransform` while a sound load is in progress (e.g. immediately after calling `Sound.load`). To support this, we queue up information inside `SoundObject` and `SoundChannelObject` when a load is in progress. When a load completes, we trigger any queued `Sound.play` and `SoundChannel.stop` calls, and apply the most recent `SoundChannel.soundTransform` |
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assets | ||
build_playerglobal | ||
macros | ||
src | ||
Cargo.toml | ||
build.rs |