f343aff502
Switch to a single render pass for the whole frame, as opposed to a render pass per draw call. This should be a large improvement to performance. This currently requires some unsafe to work around a self-reference between RenderPass and CommandEncoder in Frame; this could eventually be cleaned up by changing RenderBackend to return a Frame object instead of using begin_frame/end_frame pairs. Also switch to using push constants for the transform/color uniforms. |
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.. | ||
bitmap.frag | ||
bitmap.frag.spv | ||
color.frag | ||
color.frag.spv | ||
color.vert | ||
color.vert.spv | ||
gradient.frag | ||
gradient.frag.spv | ||
texture.vert | ||
texture.vert.spv |