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#version 450
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// Set 1: shape
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layout(set = 1, binding = 1) uniform Colors {
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vec4 mult_color;
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vec4 add_color;
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};
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layout(location=0) in vec4 frag_color;
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layout(location=0) out vec4 out_color;
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void main() {
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out_color = mult_color * frag_color + add_color;
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} |