ruffle/render
Aaron Hill b5f28f6caa wgpu: Add support for Stage3D anisotropic filtering
Instead of binding every supported sampler combination
and selecting the correct index in our AGAL builder,
we now determine the correct sampler on the wgpu side,
and create one sampler binding per texture slot.
2024-01-16 18:08:28 -05:00
..
canvas fix(deps): update wasm-bindgen 2024-01-15 17:24:02 -05:00
naga-agal wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
naga-pixelbender render: Implement PixelBender Operation::Select (renamed from Loop) (#14503) 2024-01-11 01:04:50 +00:00
src render: Implement PixelBender Operation::Select (renamed from Loop) (#14503) 2024-01-11 01:04:50 +00:00
webgl fix(deps): update wasm-bindgen 2024-01-15 17:24:02 -05:00
wgpu wgpu: Add support for Stage3D anisotropic filtering 2024-01-16 18:08:28 -05:00
Cargo.toml fix(deps): update rust dependencies 2024-01-16 01:13:38 +01:00