75 lines
1.6 KiB
Rust
75 lines
1.6 KiB
Rust
// This lint is helpful, but right now we have too many instances of it.
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// TODO: Remove this once all instances are fixed.
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#![allow(clippy::needless_pass_by_ref_mut)]
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// This lint is good in theory, but in AVMs we often need to do `let x = args.get(0); let y = args.get(1);` etc.
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// It'd make those much less readable and consistent.
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#![allow(clippy::get_first)]
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#[macro_use]
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mod display_object;
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pub use display_object::{StageAlign, StageDisplayState, StageScaleMode};
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#[macro_use]
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extern crate smallvec;
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#[macro_use]
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extern crate downcast_rs;
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#[macro_use]
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extern crate num_derive;
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#[macro_use]
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mod avm1;
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mod avm2;
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mod binary_data;
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pub mod bitmap;
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pub mod buffer;
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mod character;
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pub mod context;
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pub mod context_menu;
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mod drawing;
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mod ecma_conversions;
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pub(crate) mod either;
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pub mod events;
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pub mod focus_tracker;
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mod font;
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mod frame_lifecycle;
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mod html;
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mod library;
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pub mod limits;
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pub mod loader;
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mod local_connection;
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mod locale;
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mod net_connection;
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pub mod pixel_bender;
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mod player;
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mod prelude;
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pub mod socket;
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mod streams;
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pub mod string;
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pub mod tag_utils;
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pub mod timer;
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mod types;
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mod vminterface;
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mod xml;
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pub mod backend;
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pub mod compatibility_rules;
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pub mod config;
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#[cfg(feature = "egui")]
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pub mod debug_ui;
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pub mod external;
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pub mod i18n;
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pub mod stub;
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pub use avm1::globals::system::SandboxType;
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pub use context_menu::ContextMenuItem;
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pub use events::PlayerEvent;
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pub use font::DefaultFont;
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pub use indexmap;
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pub use loader::LoadBehavior;
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pub use player::{Player, PlayerBuilder, PlayerRuntime, StaticCallstack};
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pub use ruffle_render::backend::ViewportDimensions;
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pub use swf;
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pub use swf::Color;
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