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#version 100
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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uniform mat4 view_matrix;
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uniform mat4 world_matrix;
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uniform vec4 mult_color;
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uniform vec4 add_color;
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varying vec4 frag_color;
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void main() {
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gl_FragColor = frag_color;
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}
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