c32b27c294
This fixes a bug where the code in the first frame of a movie clip could have been executed after the second frame (so that instructions like stop did not work properly). That is because when the first frame was executed in preload (e.g. for a sprite attached using attachMovie), the actions were queued, the second frame was executed in run_frame, and then the actions from the first frame were executed. Ensuring that all actions are executed after preload fixes this issue. |
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assets | ||
build_playerglobal | ||
macros | ||
src | ||
Cargo.toml | ||
build.rs |