45515be0a3
This PR fixes a numbe of interconnected bugs: * We weren't consistently uploading a dirty BitmapData to the render backend before drawing to/from it. * BitmapData.draw should *not* add a fill color - it should draw over the current contents of the BitmapData * After drawing to a non-transparent BitmapData, we need to manually set the opacity back to 255 for each pixel (the drawing process takes transparency into account, but the opacity information is thrown away at the end). |
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shaders | ||
src | ||
Cargo.toml | ||
uniforms.md |