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context3d
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render,core,desktop: Port to `wgpu` `v0.20.0`, switch to `egui` `master`
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2024-05-17 01:19:01 +03:00 |
filters
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render,core,desktop: Port to `wgpu` `v0.20.0`, switch to `egui` `master`
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2024-05-17 01:19:01 +03:00 |
surface
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wgpu: Clean up DynamicTransforms, after the merge
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2024-01-27 21:37:22 +01:00 |
backend.rs
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wgpu: Actually, we *do* support opengl on windows now!
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2024-03-24 21:04:09 +01:00 |
bitmaps.rs
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wgpu: Add support for Stage3D anisotropic filtering
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2024-01-16 18:08:28 -05:00 |
blend.rs
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avm2: Implement DisplayObject.blendShader (#12238)
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2023-07-26 23:25:26 +00:00 |
buffer_builder.rs
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wgpu: Don't use max_uniform_buffer_binding_size as a limit for BufferBuilder when making meshes
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2024-01-27 21:37:22 +01:00 |
buffer_pool.rs
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wgpu: Implement Default for TexturePool
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2023-06-28 22:42:31 +02:00 |
clap.rs
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desktop: Use custom (de)serialization for preferences, not serde
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2024-03-05 00:02:27 +01:00 |
descriptors.rs
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render,core,desktop: Port to `wgpu` `v0.20.0`, switch to `egui` `master`
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2024-05-17 01:19:01 +03:00 |
dynamic_transforms.rs
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wgpu: Clean up DynamicTransforms, after the merge
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2024-01-27 21:37:22 +01:00 |
filters.rs
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wgpu: Use vertex buffer and staging belt for bevel filter
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2024-01-27 21:37:22 +01:00 |
globals.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
layouts.rs
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wgpu: Merge Transforms and ColorAdjustments
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2024-01-27 21:37:22 +01:00 |
lib.rs
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render: Move away from SyncHandle.retrieve_offscreen_texture to RenderBackend::resolve_sync_handle
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2024-02-02 00:59:45 +01:00 |
mesh.rs
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wgpu: Deduplicate common gradients from a single Mesh
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2024-01-27 21:37:22 +01:00 |
pipelines.rs
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render/wgpu: Switch to pipeline-overridable constant for bitmap saturation order toggle
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2024-05-17 22:13:13 +02:00 |
pixel_bender.rs
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render,core,desktop: Port to `wgpu` `v0.20.0`, switch to `egui` `master`
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2024-05-17 01:19:01 +03:00 |
shaders.rs
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render/wgpu: Switch to pipeline-overridable constant for bitmap saturation order toggle
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2024-05-17 22:13:13 +02:00 |
surface.rs
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wgpu: Clean up DynamicTransforms, after the merge
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2024-01-27 21:37:22 +01:00 |
target.rs
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render: Support PixelBender ByteArray/Vector.<Number> input/output
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2024-01-24 08:31:52 -05:00 |
utils.rs
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wgpu: Remove push constant support - simplifies code significantly, and it should be same perf now
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2024-01-27 21:37:22 +01:00 |