ruffle/render
Mike Welsh 0552d26551 core: Use Fixed8 and i16 for ColorTransform
Use the proper types for ColorTransform:
 * Fixed8 (8.8) format for multiplicative component
 * i16 format for additive component

This matches the behavior of Flash (for example, alpha only changes
in units of 1/256).
2021-04-19 15:47:52 -07:00
..
canvas core: Use Fixed8 and i16 for ColorTransform 2021-04-19 15:47:52 -07:00
common_tess common_tess: Toss out degenerate draws 2021-03-23 16:16:35 -07:00
webgl core: Use Fixed8 and i16 for ColorTransform 2021-04-19 15:47:52 -07:00
wgpu core: Use Fixed8 and i16 for ColorTransform 2021-04-19 15:47:52 -07:00