ruffle/render/wgpu
Nathan Adams 533d104337 wgpu: Don't load or store the depth side of the depth buffer, we only care for stencil 2023-01-03 03:39:13 +01:00
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shaders wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00
src wgpu: Don't load or store the depth side of the depth buffer, we only care for stencil 2023-01-03 03:39:13 +01:00
Cargo.toml build(deps): bump clap from 4.0.29 to 4.0.32 2022-12-26 22:04:33 +01:00
uniforms.md wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00