4f6959184b
* Remove `BitmapDataStorage` as its no longer necessary, and store the bitmap canvas/context in `BitmapData` instead. * Store the `Bitmap` RBGA buffer in the canvas backend. Previously this was thrown away when converted to `ImageData`, but this causes the glitchy pixels mentioned in: https://github.com/ruffle-rs/ruffle/pull/6975#issuecomment-1127942520 `ImageData` does not copy the buffer passed to it, so store it to keep it alive. See: https://github.com/rustwasm/wasm-bindgen/issues/2445 |
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canvas | ||
common_tess | ||
webgl | ||
wgpu |