ruffle/render
Aaron Hill a2fa362091 wgpu: Implement double buffering for Context3D
This matches the Context3D docs. Calling 'present' swaps
the buffers.

I wasn't certain if we actually need a double-buffered depth
texture, but I included one just to be safe.
2023-04-02 19:24:23 -07:00
..
canvas wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
naga-agal chore(deps): lock file maintenance rust dependencies 2023-03-28 09:31:15 +03:00
src wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
webgl wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
wgpu wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
Cargo.toml chore(deps): lock file maintenance rust dependencies 2023-03-28 09:31:15 +03:00