ruffle/core
Aaron Hill 397de91a2a core: Do not run sounds on no-op goto.
When we run a 'goto' where the initial and target frame are the same,
we need to skip triggering any sounds in the target frame.
Some games like 'This is the only level too' rely on this behavior:
they repeatedly run 'movieClip.gotoAndStop(current_frame_id)',
where 'current_frame_id' is the id of a frame that starts playing
a sound. Without this change, the sound will restart every frame
intead of playing exactly once.
2022-08-28 18:55:29 -06:00
..
assets core: Extend the embedded fake device font with more characters 2022-02-09 20:09:52 +01:00
build_playerglobal avm2: Port toplevel constants to ActionScript 2022-08-26 15:45:36 -07:00
macros build(deps): bump syn from 1.0.98 to 1.0.99 2022-08-09 09:25:48 +03:00
src core: Do not run sounds on no-op goto. 2022-08-28 18:55:29 -06:00
Cargo.toml build(deps): bump serde from 1.0.143 to 1.0.144 2022-08-22 16:51:56 -07:00
build.rs avm2: Allow implementing classes in ActionScript in custom `playerglobal` 2022-06-15 22:00:17 +03:00