397de91a2a
When we run a 'goto' where the initial and target frame are the same, we need to skip triggering any sounds in the target frame. Some games like 'This is the only level too' rely on this behavior: they repeatedly run 'movieClip.gotoAndStop(current_frame_id)', where 'current_frame_id' is the id of a frame that starts playing a sound. Without this change, the sound will restart every frame intead of playing exactly once. |
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assets | ||
build_playerglobal | ||
macros | ||
src | ||
Cargo.toml | ||
build.rs |