ruffle/render/wgpu/shaders
Nathan Adams cb6d72b49b wgpu: Split up gradient shader based on type and repeat 2023-01-03 03:39:13 +01:00
..
blend wgpu: Split up blend modes into their own shaders for performance 2023-01-03 03:39:13 +01:00
gradient wgpu: Split up gradient shader based on type and repeat 2023-01-03 03:39:13 +01:00
bitmap.wgsl wgpu: Merge bitmap bind groups 2 and 3 2022-09-11 09:07:53 +02:00
color.wgsl wgpu: Bump to `0.13.0` 2022-07-02 16:44:37 -07:00
common.wgsl wgpu: Bump to `0.13.0` 2022-07-02 16:44:37 -07:00
copy.wgsl wgpu: Perform command rendering recursively and chunk up blends. Blends are still not implemented, it just copies to parent. 2023-01-03 03:39:13 +01:00
copy_srgb.wgsl wgpu: Merge bitmap bind groups 2 and 3 2022-09-11 09:07:53 +02:00
gradient_storage.wgsl wgpu: Split up gradient shader based on type and repeat 2023-01-03 03:39:13 +01:00
gradient_uniform.wgsl wgpu: Split up gradient shader based on type and repeat 2023-01-03 03:39:13 +01:00