53c6011ade
None of these formats can currently be implemented correctly with wgpu, so we just use Rgba8Unorm instead. The handling of opaque compressed textures is a little sketchy - it should work for 'normal' SWFs that upload an opaque BitmapData, but we might need to manually adjust the alpha values if |
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.. | ||
canvas | ||
naga-agal | ||
src | ||
webgl | ||
wgpu | ||
Cargo.toml |