ruffle/render/wgpu
Mike Welsh 549a06d00f wgpu: Slight optimization to color shader
The color doesn't change per pixel, so calculate the color in the
vertex stage instead of the fragment stage.
2023-04-03 14:33:37 -07:00
..
shaders wgpu: Slight optimization to color shader 2023-04-03 14:33:37 -07:00
src wgpu: Implement double buffering for Context3D 2023-04-02 19:24:23 -07:00
Cargo.toml chore(deps): lock file maintenance rust dependencies 2023-04-02 22:00:49 -07:00
uniforms.md wgpu: Moved ColorAdjustments into its own bind group, and reuse ColorAdjustments::IDENTITY where we can 2023-01-03 03:39:13 +01:00