ruffle/core/build_playerglobal
Aaron Hill bb6f07ee1a
avm2: Add support for playerglobal instance allocators
This commit adds support for combining instance allocators with
ActionScript playerglobal class definitions. This is activated
by defining the metadata `[Ruffle(InstanceAllocator = "true")]`
on the ActionScript class definition.

The implementation of this feature is very similar to native methods:
`build_playerglobal` checks for the metadata described above,
and defines a const `NATIVE_INSTANCE_ALLOCATOR_TABLE` mapping
class ids to function pointers.

To demonstrate this feature, I've converted `Event` to ActionScript
(keeping the existing instance allocator function).
I've also converted `ActivityEvent` and `ContextMenuEvent` to
`ActionScript`, to demonstrate how this simplifies inheritance.
In a future PR, we can convert the remaining events to ActionScript,
and remove the `EventData` enum entirely.

Unfortunately, `flex-sdk`'s `asc.jar` compiler strips out all metadata
when the `-optimize` option is passed. As a result, I forked
`flex-sdk` and disabled this behavior:
https://github.com/ruffle-rs/flex-sdk/releases/tag/ruffle-1.0.0

The modified `asc.jar` (built from the forked repository)
is included in this PR, and replaces the our previous 'asc.jar'
downloaded from the official Flex SDK release.

* Change metadata to `[Ruffle(InstanceAllocator)]`

* Strip out metadata before saving bytecode
2022-07-20 23:11:46 -07:00
..
src avm2: Add support for playerglobal instance allocators 2022-07-20 23:11:46 -07:00
Cargo.toml avm2: Implement support for native methods in `playerglobal` 2022-07-15 11:43:49 -05:00
asc.jar avm2: Add support for playerglobal instance allocators 2022-07-20 23:11:46 -07:00