15 lines
315 B
GLSL
15 lines
315 B
GLSL
#version 450
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layout(location=0) in vec4 frag_color;
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// Push constants: matrix + color
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layout(push_constant) uniform FragmentPushConstants {
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layout(offset = 64) vec4 mult_color;
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vec4 add_color;
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};
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layout(location=0) out vec4 out_color;
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void main() {
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out_color = mult_color * frag_color + add_color;
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} |