ruffle/core/src/display_object.rs

137 lines
4.2 KiB
Rust

use crate::player::{RenderContext, UpdateContext};
use crate::prelude::*;
use crate::transform::Transform;
use gc_arena::{Collect, GcCell};
#[derive(Clone, Collect)]
#[collect(empty_drop)]
pub struct DisplayObjectBase {
depth: Depth,
transform: Transform,
name: String,
clip_depth: Depth,
}
impl Default for DisplayObjectBase {
fn default() -> Self {
Self {
depth: Default::default(),
transform: Default::default(),
name: Default::default(),
clip_depth: Default::default(),
}
}
}
impl<'gc> DisplayObject<'gc> for DisplayObjectBase {
fn transform(&self) -> &Transform {
&self.transform
}
fn get_matrix(&self) -> &Matrix {
&self.transform.matrix
}
fn set_matrix(&mut self, matrix: &Matrix) {
self.transform.matrix = *matrix;
}
fn get_color_transform(&self) -> &ColorTransform {
&self.transform.color_transform
}
fn set_color_transform(&mut self, color_transform: &ColorTransform) {
self.transform.color_transform = *color_transform;
}
fn name(&self) -> &str {
&self.name
}
fn set_name(&mut self, name: &str) {
self.name = name.to_string();
}
fn clip_depth(&self) -> Depth {
self.clip_depth
}
fn set_clip_depth(&mut self, depth: Depth) {
self.clip_depth = depth;
}
fn box_clone(&self) -> Box<DisplayObject<'gc>> {
Box::new(self.clone())
}
}
pub trait DisplayObject<'gc>: 'gc + Collect {
fn transform(&self) -> &Transform;
fn get_matrix(&self) -> &Matrix;
fn set_matrix(&mut self, matrix: &Matrix);
fn get_color_transform(&self) -> &ColorTransform;
fn set_color_transform(&mut self, color_transform: &ColorTransform);
fn name(&self) -> &str;
fn set_name(&mut self, name: &str);
fn clip_depth(&self) -> Depth;
fn set_clip_depth(&mut self, depth: Depth);
fn preload(&mut self, _context: &mut UpdateContext<'_, 'gc, '_>) {}
fn run_frame(&mut self, _context: &mut UpdateContext<'_, 'gc, '_>) {}
fn run_post_frame(&mut self, _context: &mut UpdateContext<'_, 'gc, '_>) {}
fn render(&self, _context: &mut RenderContext<'_, 'gc>) {}
fn handle_click(&mut self, _pos: (f32, f32)) {}
fn as_movie_clip(&self) -> Option<&crate::movie_clip::MovieClip<'gc>> {
None
}
fn as_movie_clip_mut(&mut self) -> Option<&mut crate::movie_clip::MovieClip<'gc>> {
None
}
fn as_morph_shape(&self) -> Option<&crate::morph_shape::MorphShape> {
None
}
fn as_morph_shape_mut(&mut self) -> Option<&mut crate::morph_shape::MorphShape> {
None
}
fn box_clone(&self) -> Box<DisplayObject<'gc>>;
}
impl<'gc> Clone for Box<DisplayObject<'gc>> {
fn clone(&self) -> Box<DisplayObject<'gc>> {
self.box_clone()
}
}
macro_rules! impl_display_object {
($field:ident) => {
fn transform(&self) -> &crate::transform::Transform {
self.$field.transform()
}
fn get_matrix(&self) -> &Matrix {
self.$field.get_matrix()
}
fn set_matrix(&mut self, matrix: &Matrix) {
self.$field.set_matrix(matrix)
}
fn get_color_transform(&self) -> &ColorTransform {
self.$field.get_color_transform()
}
fn set_color_transform(&mut self, color_transform: &ColorTransform) {
self.$field.set_color_transform(color_transform)
}
fn name(&self) -> &str {
self.$field.name()
}
fn set_name(&mut self, name: &str) {
self.$field.set_name(name)
}
fn clip_depth(&self) -> $crate::prelude::Depth {
self.$field.clip_depth()
}
fn set_clip_depth(&mut self, depth: $crate::prelude::Depth) {
self.$field.set_clip_depth(depth)
}
fn box_clone(&self) -> Box<$crate::display_object::DisplayObject<'gc>> {
Box::new(self.clone())
}
};
}
/// `DisplayNode` is the garbage-collected pointer between display objects.
/// TODO(Herschel): The extra Box here is necessary to hold the trait object inside a GC pointer,
/// but this is an extra allocation... Can we avoid this, maybe with a DST?
pub type DisplayNode<'gc> = GcCell<'gc, Box<dyn DisplayObject<'gc>>>;