ruffle/render/wgpu/shaders
Nathan Adams bbd8fc768c render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
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bitmap.frag render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
bitmap.frag.spv render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
color.frag render: Add wgpu-rs based renderer, used by desktop 2020-04-30 08:48:33 +02:00
color.frag.spv render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
color.vert render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
color.vert.spv render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
gradient.frag render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
gradient.frag.spv render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
texture.vert render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00
texture.vert.spv render: Store view_matrix as a global in wgpu renderer, and only change it when changed 2020-10-17 04:16:24 -07:00