A Flash Player emulator written in Rust
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README.md

Ruffle

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Ruffle

Ruffle is an Adobe Flash Player emulator written in the Rust programming language. Ruffle targets both the desktop and the web using WebAssembly.

Project status

Ruffle is in the proof-of-concept stage and can currently run early Flash animations and games. Basic ActionScript 1.0/2.0 support is in place and improving; ActionScript 3.0 support is forthcoming. For more info, read the project roadmap.

Nightly builds

Nightly builds of Ruffle are available for desktop and web platforms including the browser extension.

Building from source

Follow the official guide to install Rust for your platform.

Desktop

  • cargo run --package=ruffle_desktop -- test.swf

Web

Running the web demo

Hosting on your own site

Browser extension

Scanner

If you have a collection of "real world" SWFs to test against, the scanner may be used to benchmark ruffle's parsing capabilities. Provided with a folder and an output filename, it will attempt to read all of the flash files and report on the success of such a task.

  • cargo run --package=ruffle_scanner -- folder/with/swfs/ results.csv

Exporter

If you have a swf and would like to capture an image of it, you may use the exporter tool. This currently requires hardware acceleration, but can be run headless (with no window).

  • cargo run --package=exporter -- path/to/file.swf
  • cargo run --package=exporter -- path/to/file.swf path/to/screenshots --frames 5

Structure

  • core contains the core emulator and common code
  • desktop contains the desktop client (uses wgpu-rs)
  • web contains the web client (uses wasm-bindgen)
  • scanner contains a utility to bulk parse swf files
  • exporter contains a utility to generate PNG screenshots of a swf file

Sponsors

You can support the development of Ruffle via GitHub Sponsors. Your sponsorship will help to ensure the accessibility of Flash content for the future. Thank you!

Sincere thanks to the diamond level sponsors of Ruffle:

Newgrounds.com CPMStar Sébastien Bénard Crazy Games

License

Licensed under either of

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.