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context3d
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avm2: Improve Stage3D support for textures, register types, and opcodes
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2023-03-03 15:58:46 -06:00 |
surface
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wgpu: Merge gradient shaders together
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2023-03-06 23:22:09 +01:00 |
backend.rs
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render: Fix blending onto BitmapData contents
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2023-02-23 09:52:56 -06:00 |
bitmaps.rs
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avm2: Improve Stage3D support for textures, register types, and opcodes
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2023-03-03 15:58:46 -06:00 |
blend.rs
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wgpu: Implement Multiply blend mode as a trivial blend
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2023-01-12 10:54:03 -05:00 |
buffer_builder.rs
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wgpu: Reuse the same vertex and index buffer for an entire mesh
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2023-02-05 18:02:19 +01:00 |
buffer_pool.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
clap.rs
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chore: Fix `clap` update
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2022-10-05 21:33:34 +03:00 |
descriptors.rs
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render: Fix blending onto BitmapData contents
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2023-02-23 09:52:56 -06:00 |
globals.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
layouts.rs
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wgpu: Extract T->Color lookup from gradient shader to Mesh construction
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2023-03-06 23:22:09 +01:00 |
lib.rs
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wgpu: Merge gradient shaders together
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2023-03-06 23:22:09 +01:00 |
mesh.rs
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wgpu: Merge gradient shaders together
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2023-03-06 23:22:09 +01:00 |
pipelines.rs
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wgpu: Merge gradient shaders together
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2023-03-06 23:22:09 +01:00 |
shaders.rs
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wgpu: Merge gradient shaders together
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2023-03-06 23:22:09 +01:00 |
surface.rs
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render: Use swf Filter types where possible. Gradient types had to be split into duplicate classes to allow for different trait impls based on which gradient filter type it is.
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2023-02-28 16:25:12 +01:00 |
target.rs
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render: Fix blending onto BitmapData contents
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2023-02-23 09:52:56 -06:00 |
uniform_buffer.rs
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core: Fix Clippy lints on nightly
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2023-02-13 03:38:54 +01:00 |
utils.rs
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wgpu: Better support for 2x and 8x msaa
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2023-02-06 16:08:04 +01:00 |