ruffle/render/wgpu/src
Nathan Adams 0cca4983e4 wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
..
context3d avm2: Improve Stage3D support for textures, register types, and opcodes 2023-03-03 15:58:46 -06:00
surface wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
backend.rs render: Fix blending onto BitmapData contents 2023-02-23 09:52:56 -06:00
bitmaps.rs avm2: Improve Stage3D support for textures, register types, and opcodes 2023-03-03 15:58:46 -06:00
blend.rs wgpu: Implement Multiply blend mode as a trivial blend 2023-01-12 10:54:03 -05:00
buffer_builder.rs wgpu: Reuse the same vertex and index buffer for an entire mesh 2023-02-05 18:02:19 +01:00
buffer_pool.rs core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
clap.rs chore: Fix `clap` update 2022-10-05 21:33:34 +03:00
descriptors.rs render: Fix blending onto BitmapData contents 2023-02-23 09:52:56 -06:00
globals.rs core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
layouts.rs wgpu: Extract T->Color lookup from gradient shader to Mesh construction 2023-03-06 23:22:09 +01:00
lib.rs wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
mesh.rs wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
pipelines.rs wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
shaders.rs wgpu: Merge gradient shaders together 2023-03-06 23:22:09 +01:00
surface.rs render: Use swf Filter types where possible. Gradient types had to be split into duplicate classes to allow for different trait impls based on which gradient filter type it is. 2023-02-28 16:25:12 +01:00
target.rs render: Fix blending onto BitmapData contents 2023-02-23 09:52:56 -06:00
uniform_buffer.rs core: Fix Clippy lints on nightly 2023-02-13 03:38:54 +01:00
utils.rs wgpu: Better support for 2x and 8x msaa 2023-02-06 16:08:04 +01:00